haitaka 0.3.2

Rust Shogi move generation library
Documentation
# haitaka ハイタカ   [![Latest Version]][crates.io] [![Build Status]][actions] [![Documentation]][docs]

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## Rust Shogi move generation library

`haitaka` is a [Shogi](https://en.wikipedia.org/wiki/Shogi) move generation library written in Rust that aims to support fast move generation.
It is inspired by the beautifully designed [`cozy-chess`](https://github.com/analog-hors/cozy-chess) library written by [`analog-hors`](https://github.com/analog-hors). 
The layout of the modules and the overall design is largely the same as in `cozy-chess`. Many low-level functions were copied from `cozy-chess`, with only trivial modifications, but since there are significant differences between Shogi and International Chess, I also modified some of the higher-level functions and added extra functionality.

## Name

"Haitaka" or "taka" means "sparrowhawk" in Japanese. "Taka" is a haiku _kigo_ (season word) associated with winter.

   鷹の眼​にこぼれて雁のたち騒ぐ<br>
   _Taka no me ni koborete kari no tachisawagu_

   _​Escaping the hawk's eye,<br>
   the wild geese<br>
   rise in tumult._<br>
   -— 加賀千代女 ([Kaga no Chiyojo](https://en.wikipedia.org/wiki/Fukuda_Chiyo-ni))

## Overview
- `no_std` compatible
- Strongly-typed API that makes heavy use of newtypes to avoid errors
- Efficient bitboard-based board representation
- Performant legal move generation
- Incrementally updated zobrist hash for quickly obtaining a hash of a board
- Supporting both Magic Bitboards and the [Qugiy]https://www.apply.computer-shogi.org/wcsc31/appeal/Qugiy/appeal.pdf algorithm for slider move generation
- Support for parsing [SFEN]https://en.wikipedia.org/wiki/Shogi_notation#SFEN strings

## Main differences with `cozy-chess`
- `BitBoard` uses `u128` instead of `u64` as backing to handle the 9x9 Shogi board
- Move generation handles both board moves and drops
- Move generation of sliders also implements the [Qugiy algorithm]https://yaneuraou.yaneu.com/2021/12/03/qugiys-jumpy-effect-code-complete-guide/
- File-major ordering of squares to make move generation faster

## Crate features
- `std`: Enable features that require `std`. Currently only used for the `Error` trait.

## Installation
Add `haitaka` to your `Cargo.toml`:
```toml
[dependencies]
haitaka = "0.2.1"   # or use the latest version on crates.io
```

## Usage

### Basic 
```rust
use haitaka::*;
// Start position
let board = Board::startpos();
let mut move_list = Vec::new();
board.generate_moves(|moves| {
    // Unpack into move list
    move_list.extend(moves);
    false
});
assert_eq!(move_list.len(), 30);
```

### Perft
```bash
cargo run --release --example perft -- 5
```

## Testing

This code has been tested on an Apple M2, using the stable-aarch64-apple-darwin toolchain. In
GitHub workflows it has also been tested on Ubuntu.

The code has not yet been used in a Shogi engine, so should still be seen as experimental.

To run all tests use:
```bash
cargo test
```

## Contributing

Contributions are very welcome! Please open an issue or submit a pull request on GitHub.

## Acknowledgments
Portions of this library are derived from the [`cozy-chess`](https://github.com/analog-hors/cozy-chess) project by [`analog-hors`](https://github.com/analog-hors). The `cozy-chess` project is licensed under the MIT license, and its license text is included in this repository under `third_party/cozy-chess/LICENSE`.

## References
- [cozy-chess]https://github.com/analog-hors/cozy-chess
- [WCSC31 Qugiy Appeal]https://www.apply.computer-shogi.org/wcsc31/appeal/Qugiy/appeal.pdf
- [Qugiy in YaneuraOu]https://yaneuraou.yaneu.com/2021/12/03/qugiys-jumpy-effect-code-complete-guide/
- [USI - Universal Shogi Interface]http://hgm.nubati.net/usi.html
- [YaneuraOu]https://github.com/yaneurao/YaneuraOu