use super::*;
use float_eq::assert_float_eq;
#[test]
fn magnitude() {
let v = Vec2d::new(3.0, 4.0);
let expected = 5.0;
let result = v.magnitude();
assert_float_eq!(result, expected, abs <= f64::EPSILON);
}
#[test]
fn intersection() {
let line1 = (Vec2d::new(2.0, 2.0), Vec2d::new(6.0, 6.0));
let line2 = (Vec2d::new(0.0, 4.0), Vec2d::new(10.0, 4.0));
let expected = Vec2d::new(4.0, 4.0);
let result = Vec2d::intersection(line1, line2);
assert_float_eq!(
result.x,
expected.x,
abs <= f64::EPSILON,
"x as expected"
);
assert_float_eq!(
result.y,
expected.y,
abs <= f64::EPSILON,
"y as expected"
);
}