#![cfg(feature = "blocking")]
use gw2lib::{
model::game_mechanics::pets::{Pet, PetId},
Requester,
};
pub mod setup;
#[test]
fn all() {
let client = setup::setup();
let _: Vec<Pet> = client.all().unwrap();
}
#[test]
fn ids() {
let client = setup::setup();
let _: Vec<PetId> = client.ids::<Pet, PetId>().unwrap();
}