gw2_taco_parser 0.4.0

A very simple util that parses the XML and corresponding C struct trail files (using nom) from Taco (GW2 overlay), to produce a json compatible format for [Burrito](https://github.com/AsherGlick/Burrito), a GW2 overlay for Linux.
Documentation
// use nom::IResult;
use nom::number::complete::{le_i32, le_f32};
use nom::{
    IResult,
    sequence::tuple};
use nom::multi::fold_many0;

#[derive(Debug,PartialEq)]
pub struct Trail {
    pub trail_version: i32,
    pub map_id: i32,
    pub coordinates: Vec<TrailCoordinates>
}

#[derive(Debug,PartialEq)]
pub struct TrailCoordinates {
    pub xpos: f32,
    pub ypos: f32,
    pub zpos: f32
}

fn parse_coordinates(input: &[u8]) -> IResult<&[u8], TrailCoordinates> {
    let (input, (x, y, z)) = tuple((le_f32, le_f32, le_f32))(input)?;
    Ok((input, TrailCoordinates{xpos: x, ypos: y, zpos: z}))
}

pub fn parse_trail(input: &[u8]) -> IResult<&[u8], Trail> {
    // Example usage of nom
    // let (input, (x, y, z)) = tuple((le_f32, le_f32, le_f32))(input)?;
    // let (input, x) = parse_coordinates(input)?;

    let folder_function = |mut acc: Vec<TrailCoordinates>, item: TrailCoordinates| {
        acc.push(item);
        acc
    };
    let (input, (trail_version, map_id)) = tuple((le_i32, le_i32))(input)?;
    let mut parse_all_coordinates = fold_many0(parse_coordinates, Vec::new, folder_function);
    let (input,vec ) = parse_all_coordinates(input)?;
    Ok((input, Trail{
        trail_version,
        map_id,
        coordinates: vec
    }))
}