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#![warn(missing_docs)]
//! Gvas
//!
//! UE4 Save File parsing library
//!
//! # Examples
//!
//! ```no_run
//! use gvas::{error::Error, GvasFile};
//! use std::{
//! fs::File,
//! };
//!
//! let mut file = File::open("save.sav")?;
//! let gvas_file = GvasFile::read(&mut file);
//!
//! println!("{:#?}", gvas_file);
//! # Ok::<(), Error>(())
//! ```
//!
//! ## Hints
//!
//! If your file fails while parsing with a [`DeserializeError::MissingHint`] error you need hints.
//! When a struct is stored inside ArrayProperty/SetProperty/MapProperty in GvasFile it does not contain type annotations.
//! This means that a library parsing the file must know the type beforehand. That's why you need hints.
//!
//! The error usually looks like this:
//! ```no_run,ignore
//! MissingHint(
//! "StructProperty" /* property type */,
//! "UnLockedMissionParameters.MapProperty.Key.StructProperty" /* property path */,
//! 120550 /* position */)
//! ```
//! To get a hint type you need to look at the position of [`DeserializeError::MissingHint`] error.
//! Then you go to that position in the file and try to determine which type the struct has.
//! Afterwards you parse the file like this:
//!
//!
//! [`DeserializeError::MissingHint`]: error/enum.DeserializeError.html#variant.MissingHint
//!
//! ```no_run
//! use gvas::{error::Error, GvasFile};
//! use std::{
//! collections::HashMap,
//! fs::File,
//! };
//!
//! let mut file = File::open("save.sav")?;
//!
//! let mut hints = HashMap::new();
//! hints.insert("UnLockedMissionParameters.MapProperty.Key.StructProperty".to_string(), "Guid".to_string());
//!
//! let gvas_file = GvasFile::read_with_hints(&mut file, &hints);
//!
//! println!("{:#?}", gvas_file);
//! # Ok::<(), Error>(())
//! ```
/// Extensions for `Cursor`.
pub mod cursor_ext;
/// Error types.
pub mod error;
/// Extensions for `Ord`.
mod ord_ext;
/// Property types.
pub mod properties;
pub(crate) mod scoped_stack_entry;
/// Various types.
pub mod types;
use std::{
collections::HashMap,
fmt::{Debug, Display},
io::{Read, Seek, Write},
};
use byteorder::{LittleEndian, ReadBytesExt, WriteBytesExt};
use cursor_ext::{ReadExt, WriteExt};
use error::Error;
use indexmap::IndexMap;
use ord_ext::OrdExt;
use properties::{Property, PropertyOptions, PropertyTrait};
use types::Guid;
use crate::error::DeserializeError;
/// Stores UE4 version in which the GVAS file was saved
#[derive(Debug, Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct FEngineVersion {
/// Major version number.
pub major: u16,
/// Minor version number.
pub minor: u16,
/// Patch version number.
pub patch: u16,
/// Build id.
pub change_list: u32,
/// Build id string.
pub branch: String,
}
impl Display for FEngineVersion {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}.{}.{}-{}+++{}",
self.major, self.minor, self.patch, self.change_list, self.branch
)
}
}
impl FEngineVersion {
/// Creates a new instance of `FEngineVersion`
#[inline]
pub fn new(major: u16, minor: u16, patch: u16, change_list: u32, branch: String) -> Self {
FEngineVersion {
major,
minor,
patch,
change_list,
branch,
}
}
/// Read FEngineVersion from a binary file
pub(crate) fn read<R: Read + Seek>(cursor: &mut R) -> Result<Self, Error> {
let major = cursor.read_u16::<LittleEndian>()?;
let minor = cursor.read_u16::<LittleEndian>()?;
let patch = cursor.read_u16::<LittleEndian>()?;
let change_list = cursor.read_u32::<LittleEndian>()?;
let branch = cursor.read_string()?;
Ok(FEngineVersion {
major,
minor,
patch,
change_list,
branch,
})
}
/// Write FEngineVersion to a binary file
pub(crate) fn write<W: Write>(&self, cursor: &mut W) -> Result<(), Error> {
cursor.write_u16::<LittleEndian>(self.major)?;
cursor.write_u16::<LittleEndian>(self.minor)?;
cursor.write_u16::<LittleEndian>(self.patch)?;
cursor.write_u32::<LittleEndian>(self.change_list)?;
cursor.write_string(&self.branch)?;
Ok(())
}
}
/// Stores CustomVersions serialized by UE4
#[derive(Debug, Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct FCustomVersion {
/// Key
pub key: Guid,
/// Value
pub version: u32,
}
impl FCustomVersion {
/// Creates a new instance of `FCustomVersion`
#[inline]
pub fn new(key: Guid, version: u32) -> Self {
FCustomVersion { key, version }
}
/// Read FCustomVersion from a binary file
pub(crate) fn read<R: Read + Seek>(cursor: &mut R) -> Result<Self, Error> {
let key = cursor.read_guid()?;
let version = cursor.read_u32::<LittleEndian>()?;
Ok(FCustomVersion { key, version })
}
/// Write FCustomVersion to a binary file
pub(crate) fn write<W: Write>(&self, cursor: &mut W) -> Result<(), Error> {
cursor.write_guid(&self.key)?;
cursor.write_u32::<LittleEndian>(self.version)?;
Ok(())
}
}
/// The four bytes 'GVAS' appear at the beginning of every GVAS file.
pub const FILE_TYPE_GVAS: u32 = u32::from_le_bytes([b'G', b'V', b'A', b'S']);
/// Stores information about GVAS file, engine version, etc.
#[derive(Debug, Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "serde", serde(tag = "type"))]
pub enum GvasHeader {
/// Version 2
Version2 {
/// File format version.
package_file_version: u32,
/// Unreal Engine version.
engine_version: FEngineVersion,
/// Custom version format.
custom_version_format: u32,
/// Custom versions.
custom_versions: Vec<FCustomVersion>,
/// Save game class name.
save_game_class_name: String,
},
/// Version 3
Version3 {
/// File format version.
package_file_version: u32,
/// Unknown.
unknown: u32,
/// Unreal Engine version.
engine_version: FEngineVersion,
/// Custom version format.
custom_version_format: u32,
/// Custom versions.
custom_versions: Vec<FCustomVersion>,
/// Save game class name.
save_game_class_name: String,
},
}
impl GvasHeader {
/// Read GvasHeader from a binary file
///
/// # Errors
///
/// If this function reads an invalid header it returns [`Error`]
///
/// # Examples
///
/// ```no_run
/// use gvas::{error::Error, GvasHeader};
/// use std::{
/// fs::File,
/// };
///
/// let mut file = File::open("save.sav")?;
///
/// let gvas_header = GvasHeader::read(&mut file)?;
///
/// println!("{:#?}", gvas_header);
/// # Ok::<(), Error>(())
/// ```
pub fn read<R: Read + Seek>(cursor: &mut R) -> Result<Self, Error> {
let file_type_tag = cursor.read_u32::<LittleEndian>()?;
if file_type_tag != FILE_TYPE_GVAS {
Err(DeserializeError::InvalidHeader(format!(
"File type {file_type_tag} not recognized",
)))?
}
let save_game_file_version = cursor.read_u32::<LittleEndian>()?;
if !save_game_file_version.between(2, 3) {
Err(DeserializeError::InvalidHeader(format!(
"GVAS version {save_game_file_version} not supported"
)))?
}
let package_file_version = cursor.read_u32::<LittleEndian>()?;
if !package_file_version.between(0x205, 0x20A) {
Err(DeserializeError::InvalidHeader(format!(
"Package file version {package_file_version} not supported"
)))?
}
// This field is only present in the v3 header
let unknown = match save_game_file_version {
3 => Some(cursor.read_u32::<LittleEndian>()?),
_ => None,
};
let engine_version = FEngineVersion::read(cursor)?;
let custom_version_format = cursor.read_u32::<LittleEndian>()?;
if custom_version_format != 3 {
Err(DeserializeError::InvalidHeader(format!(
"Custom version format {custom_version_format} not supported"
)))?
}
let custom_versions_len = cursor.read_u32::<LittleEndian>()? as usize;
let mut custom_versions = Vec::with_capacity(custom_versions_len);
for _ in 0..custom_versions_len {
custom_versions.push(FCustomVersion::read(cursor)?);
}
let save_game_class_name = cursor.read_string()?;
Ok(match unknown {
None => GvasHeader::Version2 {
package_file_version,
engine_version,
custom_version_format,
custom_versions,
save_game_class_name,
},
Some(unknown) => GvasHeader::Version3 {
package_file_version,
unknown,
engine_version,
custom_version_format,
custom_versions,
save_game_class_name,
},
})
}
/// Write GvasHeader to a binary file
///
/// # Examples
/// ```no_run
/// use gvas::{error::Error, GvasHeader};
/// use std::{
/// fs::File,
/// io::Cursor,
/// };
///
/// let mut file = File::open("save.sav")?;
/// let gvas_header = GvasHeader::read(&mut file)?;
///
/// let mut writer = Cursor::new(Vec::new());
/// gvas_header.write(&mut writer)?;
/// println!("{:#?}", writer.get_ref());
/// # Ok::<(), Error>(())
/// ```
pub fn write<W: Write>(&self, cursor: &mut W) -> Result<(), Error> {
cursor.write_u32::<LittleEndian>(FILE_TYPE_GVAS)?;
match self {
GvasHeader::Version2 {
package_file_version,
engine_version,
custom_version_format,
custom_versions,
save_game_class_name,
} => {
cursor.write_u32::<LittleEndian>(2)?;
cursor.write_u32::<LittleEndian>(*package_file_version)?;
engine_version.write(cursor)?;
cursor.write_u32::<LittleEndian>(*custom_version_format)?;
cursor.write_u32::<LittleEndian>(custom_versions.len() as u32)?;
for custom_version in custom_versions {
custom_version.write(cursor)?;
}
cursor.write_string(save_game_class_name)?;
}
GvasHeader::Version3 {
package_file_version,
unknown,
engine_version,
custom_version_format,
custom_versions,
save_game_class_name,
} => {
cursor.write_u32::<LittleEndian>(3)?;
cursor.write_u32::<LittleEndian>(*package_file_version)?;
cursor.write_u32::<LittleEndian>(*unknown)?;
engine_version.write(cursor)?;
cursor.write_u32::<LittleEndian>(*custom_version_format)?;
cursor.write_u32::<LittleEndian>(custom_versions.len() as u32)?;
for custom_version in custom_versions {
custom_version.write(cursor)?;
}
cursor.write_string(save_game_class_name)?;
}
}
Ok(())
}
}
/// Main UE4 save file struct
#[derive(Debug, Clone, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct GvasFile {
/// GVAS file header.
pub header: GvasHeader,
/// GVAS properties.
#[cfg_attr(feature = "serde", serde(with = "indexmap::serde_seq"))]
pub properties: IndexMap<String, Property>,
}
trait GvasHeaderTrait {
fn use_large_world_coordinates(&self) -> bool;
}
impl GvasHeaderTrait for GvasHeader {
fn use_large_world_coordinates(&self) -> bool {
match self {
GvasHeader::Version2 {
package_file_version: _,
engine_version: _,
custom_version_format: _,
custom_versions: _,
save_game_class_name: _,
} => false,
GvasHeader::Version3 {
package_file_version: _,
unknown: _,
engine_version: _,
custom_version_format: _,
custom_versions: _,
save_game_class_name: _,
} => true,
}
}
}
impl GvasFile {
/// Read GvasFile from a binary file
///
/// # Errors
///
/// If this function reads an invalid file it returns [`Error`]
///
/// If this function reads a file which needs hints it returns [`DeserializeError::MissingHint`]
///
/// [`DeserializeError::MissingHint`]: error/enum.DeserializeError.html#variant.MissingHint
///
/// # Examples
///
/// ```no_run
/// use gvas::{error::Error, GvasFile};
/// use std::fs::File;
///
/// let mut file = File::open("save.sav")?;
/// let gvas_file = GvasFile::read(&mut file);
///
/// println!("{:#?}", gvas_file);
/// # Ok::<(), Error>(())
/// ```
pub fn read<R: Read + Seek>(cursor: &mut R) -> Result<Self, Error> {
let hints = HashMap::new();
Self::read_with_hints(cursor, &hints)
}
/// Read GvasFile from a binary file
///
/// # Errors
///
/// If this function reads an invalid file it returns [`Error`]
///
/// If this function reads a file which needs a hint that is missing it returns [`DeserializeError::MissingHint`]
///
/// [`DeserializeError::MissingHint`]: error/enum.DeserializeError.html#variant.MissingHint
///
/// # Examples
///
/// ```no_run
/// use gvas::{error::Error, GvasFile};
/// use std::{collections::HashMap, fs::File};
///
/// let mut file = File::open("save.sav")?;
///
/// let mut hints = HashMap::new();
/// hints.insert(
/// "SeasonSave.StructProperty.Seasons.MapProperty.Key.StructProperty".to_string(),
/// "Guid".to_string(),
/// );
///
/// let gvas_file = GvasFile::read_with_hints(&mut file, &hints);
///
/// println!("{:#?}", gvas_file);
/// # Ok::<(), Error>(())
/// ```
pub fn read_with_hints<R: Read + Seek>(
cursor: &mut R,
hints: &HashMap<String, String>,
) -> Result<Self, Error> {
let header = GvasHeader::read(cursor)?;
let mut options = PropertyOptions {
hints,
properties_stack: &mut vec![],
large_world_coordinates: header.use_large_world_coordinates(),
};
let mut properties = IndexMap::new();
loop {
let property_name = cursor.read_string()?;
if property_name == "None" {
break;
}
let property_type = cursor.read_string()?;
options.properties_stack.push(property_name.clone());
let property = Property::new(cursor, &property_type, true, &mut options, None)?;
properties.insert(property_name, property);
let _ = options.properties_stack.pop();
}
Ok(GvasFile { header, properties })
}
/// Write GvasFile to a binary file
///
/// # Errors
///
/// If the file was modified in a way that makes it invalid this function returns [`Error`]
///
/// # Examples
///
/// ```no_run
/// use gvas::{error::Error, GvasFile};
/// use std::{
/// fs::File,
/// io::Cursor,
/// };
///
/// let mut file = File::open("save.sav")?;
/// let gvas_file = GvasFile::read(&mut file)?;
///
/// let mut writer = Cursor::new(Vec::new());
/// gvas_file.write(&mut writer)?;
/// println!("{:#?}", writer.get_ref());
/// # Ok::<(), Error>(())
/// ```
pub fn write<W: Write + Seek>(&self, cursor: &mut W) -> Result<(), Error> {
self.header.write(cursor)?;
let mut options = PropertyOptions {
hints: &HashMap::new(),
properties_stack: &mut vec![],
large_world_coordinates: self.header.use_large_world_coordinates(),
};
for (name, property) in &self.properties {
cursor.write_string(name)?;
property.write(cursor, true, &mut options)?;
}
cursor.write_string("None")?;
cursor.write_i32::<LittleEndian>(0)?; // padding
Ok(())
}
}