pub struct NumberInput { /* private fields */ }Expand description
A numeric input. Create with cx.new(|cx| NumberInput::new(cx)).
Implementations§
Source§impl NumberInput
impl NumberInput
pub fn new(cx: &mut Context<'_, Self>) -> Self
pub fn value(self, value: f64) -> Self
pub fn min(self, min: f64) -> Self
pub fn max(self, max: f64) -> Self
pub fn step(self, step: f64) -> Self
pub fn label(self, label: impl Into<SharedString>) -> Self
pub fn description(self, description: impl Into<SharedString>) -> Self
pub fn error(self, error: impl Into<SharedString>) -> Self
pub fn size(self, size: Size) -> Self
pub fn disabled(self, disabled: bool) -> Self
Sourcepub fn value_f64(&self) -> Option<f64>
pub fn value_f64(&self) -> Option<f64>
The current parsed value, or None if the buffer isn’t a number.
Sourcepub fn bind(entity: &Entity<NumberInput>, signal: &Signal<f64>, cx: &mut App)
pub fn bind(entity: &Entity<NumberInput>, signal: &Signal<f64>, cx: &mut App)
Two-way bind this input’s value to a Signal<f64>. The signal is the
source of truth: the input adopts its value now (clamped to min/max),
edits write back through Signal::set_if_changed, and signal writes
replace the buffer without emitting NumberInputEvent. Equality
guards on both directions prevent update loops.
Trait Implementations§
impl EventEmitter<NumberInputEvent> for NumberInput
Source§impl Render for NumberInput
impl Render for NumberInput
Auto Trait Implementations§
impl !RefUnwindSafe for NumberInput
impl !UnwindSafe for NumberInput
impl Freeze for NumberInput
impl Send for NumberInput
impl Sync for NumberInput
impl Unpin for NumberInput
impl UnsafeUnpin for NumberInput
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