pub struct ProbeNode {
pub name: SharedString,
pub attrs: Vec<(SharedString, SharedString)>,
pub element_id: Option<SharedString>,
pub source: Option<SourceRef>,
pub bounds: Bounds<Pixels>,
pub style: Option<Box<StyleRefinement>>,
pub parent: Option<usize>,
pub children: Vec<usize>,
pub depth: usize,
pub key: SharedString,
}Expand description
One recorded element: a row in the Elements tree.
Fields§
§name: SharedStringThe component name, rendered as the tag: Button shows as <Button>.
attrs: Vec<(SharedString, SharedString)>Attributes shown inline after the tag, as a DOM node shows its attributes. Ordered as the component declared them.
element_id: Option<SharedString>The gpui element id, when the element has one.
source: Option<SourceRef>Where the component was constructed, for the Node panel and Sources.
bounds: Bounds<Pixels>Laid-out bounds, captured during prepaint. This is what the highlight overlay and the box model read.
style: Option<Box<StyleRefinement>>The element’s own style, snapshotted before it was laid out. Boxed
because a StyleRefinement is large and most of a tree’s memory would
otherwise be styles nobody has selected.
parent: Option<usize>Index of the parent in the arena, or None for a root.
children: Vec<usize>Indices of the children, in paint order.
depth: usizeNesting depth, precomputed for the tree’s indentation.
key: SharedStringA path key that survives across frames, so a selection outlives the frame it was made in: parent path + tag + sibling ordinal.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ProbeNode
impl RefUnwindSafe for ProbeNode
impl Send for ProbeNode
impl Sync for ProbeNode
impl Unpin for ProbeNode
impl UnsafeUnpin for ProbeNode
impl UnwindSafe for ProbeNode
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