use gpui::prelude::*;
use gpui::{div, px, App, ClickEvent, ElementId, IntoElement, SharedString, Window};
use super::{control_box_size, ClickHandler};
use crate::theme::{theme, ColorName, Size};
#[derive(IntoElement)]
pub struct Radio {
id: ElementId,
checked: bool,
label: Option<SharedString>,
size: Size,
color: ColorName,
disabled: bool,
on_change: Option<ClickHandler>,
}
impl Radio {
pub fn new(id: impl Into<ElementId>) -> Self {
Radio {
id: id.into(),
checked: false,
label: None,
size: Size::Sm,
color: ColorName::Blue,
disabled: false,
on_change: None,
}
}
pub fn checked(mut self, checked: bool) -> Self {
self.checked = checked;
self
}
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
pub fn size(mut self, size: Size) -> Self {
self.size = size;
self
}
pub fn color(mut self, color: ColorName) -> Self {
self.color = color;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn on_change(
mut self,
handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.on_change = Some(Box::new(handler));
self
}
}
impl RenderOnce for Radio {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let t = theme(cx);
let outer = control_box_size(self.size);
let accent = t.color(self.color, t.primary_shade());
let mut ring = div()
.w(px(outer))
.h(px(outer))
.rounded(px(outer))
.flex()
.items_center()
.justify_center();
if self.checked {
ring = ring.bg(accent.hsla()).child(
div()
.w(px(outer * 0.36))
.h(px(outer * 0.36))
.rounded(px(outer))
.bg(t.white.hsla()),
);
} else {
ring = ring
.bg(t.surface().hsla())
.border_1()
.border_color(t.border().hsla());
}
let mut row = div()
.id(self.id)
.flex()
.items_center()
.gap(px(8.0))
.child(ring);
if let Some(label) = self.label {
row = row.child(
div()
.text_size(px(t.font_size(self.size)))
.text_color(t.text().hsla())
.child(label),
);
}
if self.disabled {
row.opacity(0.5)
} else {
if let Some(handler) = self.on_change {
row = row.on_click(handler);
}
row
}
}
}