use gpui::prelude::*;
use gpui::{div, px, App, IntoElement, SharedString, Window};
use crate::style::{surface, Variant};
use crate::theme::{theme, ColorName, Size};
#[derive(IntoElement)]
pub struct ThemeIcon {
icon: SharedString,
variant: Variant,
color: ColorName,
size: Size,
radius: Option<Size>,
}
impl ThemeIcon {
pub fn new(icon: impl Into<SharedString>) -> Self {
ThemeIcon {
icon: icon.into(),
variant: Variant::Filled,
color: ColorName::Blue,
size: Size::Md,
radius: None,
}
}
pub fn variant(mut self, variant: Variant) -> Self {
self.variant = variant;
self
}
pub fn color(mut self, color: ColorName) -> Self {
self.color = color;
self
}
pub fn size(mut self, size: Size) -> Self {
self.size = size;
self
}
pub fn radius(mut self, radius: Size) -> Self {
self.radius = Some(radius);
self
}
fn dimension(&self) -> f32 {
match self.size {
Size::Xs => 16.0,
Size::Sm => 22.0,
Size::Md => 28.0,
Size::Lg => 38.0,
Size::Xl => 52.0,
}
}
}
impl RenderOnce for ThemeIcon {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let t = theme(cx);
let s = surface(t, self.color, self.variant);
let dim = self.dimension();
let radius = t.radius(self.radius.unwrap_or(t.default_radius));
let mut el = div()
.w(px(dim))
.h(px(dim))
.flex()
.items_center()
.justify_center()
.rounded(px(radius))
.bg(s.bg)
.text_color(s.fg)
.text_size(px(dim * 0.52))
.child(self.icon);
if let Some(border) = s.border {
el = el.border_1().border_color(border);
}
el
}
}