use gpui::prelude::*;
use gpui::{div, px, App, ClickEvent, ElementId, IntoElement, SharedString, Window};
use crate::input::ClickHandler;
use crate::style::{icon_size, surface, ColorValue, Variant};
use crate::theme::{theme, ColorName, Size};
#[derive(IntoElement)]
pub struct ActionIcon {
id: ElementId,
icon: SharedString,
variant: Variant,
color: ColorValue,
size: Size,
radius: Option<Size>,
disabled: bool,
on_click: Option<ClickHandler>,
}
impl ActionIcon {
pub fn new(id: impl Into<ElementId>, icon: impl Into<SharedString>) -> Self {
ActionIcon {
id: id.into(),
icon: icon.into(),
variant: Variant::Subtle,
color: ColorValue::Named(ColorName::Gray),
size: Size::Md,
radius: None,
disabled: false,
on_click: None,
}
}
pub fn variant(mut self, variant: Variant) -> Self {
self.variant = variant;
self
}
pub fn color(mut self, color: impl Into<ColorValue>) -> Self {
self.color = color.into();
self
}
pub fn size(mut self, size: Size) -> Self {
self.size = size;
self
}
pub fn radius(mut self, radius: Size) -> Self {
self.radius = Some(radius);
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn on_click(
mut self,
handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.on_click = Some(Box::new(handler));
self
}
}
impl RenderOnce for ActionIcon {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let t = theme(cx);
let s = surface(t, self.color, self.variant);
let dim = icon_size(self.size);
let radius = t.radius(self.radius.unwrap_or(t.default_radius));
let mut el = div()
.id(self.id)
.w(px(dim))
.h(px(dim))
.flex()
.items_center()
.justify_center()
.rounded(px(radius))
.bg(s.bg)
.text_color(s.fg)
.text_size(px(dim * 0.5))
.child(self.icon);
if let Some(border) = s.border {
el = el.border_1().border_color(border);
}
if self.disabled {
el.opacity(0.5)
} else {
let hover_bg = s.bg_hover;
el = el.hover(move |st| st.bg(hover_bg));
if let Some(handler) = self.on_click {
el = el.on_click(handler);
}
el
}
}
}