guido 0.7.0

A reactive Rust GUI library using wgpu for Wayland layer shell widgets
Documentation
# Borders & Corners

Guido renders crisp, anti-aliased borders using SDF (Signed Distance Field) techniques.

![Showcase](../images/showcase.png)

## Basic Border

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container()
    .border(2.0, Color::WHITE)  // 2px white border
# ;
# }
```

A border is always both halves at once — everywhere. A width with no colour and
a colour with no width are the same thing, which is no border, so there is
nothing for a half-declaration to mean, and no way to write one. Each half takes
a signal of its own, which covers anything that has to change:

```rust
# extern crate guido;
# use guido::prelude::*;
# #[derive(Clone, Copy)]
# struct Theme { text: Color, text_weak: Color, weak: Color, strong: Color, line: Color, accent: Color, error: Color, danger: Color, surface: Color }
# impl Default for Theme { fn default() -> Self { let c = Color::WHITE; Self { text: c, text_weak: c, weak: c, strong: c, line: c, accent: c, error: c, danger: c, surface: c } } }
# fn main() {
# let failed = create_signal(false);
# let theme = Theme::default();
container().border(1.5, move || if failed.get() { theme.danger } else { theme.line })
# ;
# }
```

A state layer says it the same way, and replaces the whole border:

```rust
# extern crate guido;
# use guido::prelude::*;
# #[derive(Clone, Copy)]
# struct Theme { text: Color, text_weak: Color, weak: Color, strong: Color, line: Color, accent: Color, error: Color, danger: Color, surface: Color }
# impl Default for Theme { fn default() -> Self { let c = Color::WHITE; Self { text: c, text_weak: c, weak: c, strong: c, line: c, accent: c, error: c, danger: c, surface: c } } }
# fn main() {
# let theme = Theme::default();
container()
    .border(1.5, theme.line)
    .when_focused(|s| s.border(1.5, theme.accent))
# ;
# }
```

## Corner Radius

### Uniform Radius

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container().corners(8.0)  // 8px radius on all corners
# ;
# }
```

## Corner Curvature (Superellipse)

Control the shape of corners using CSS K-values. This determines how the corner curves from the edge to the arc.

### Squircle (K=2)

iOS-style smooth corners. The curve starts further from the corner for a smoother transition.

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container()
    .corners(Corners::squircle(12.0))
    
# ;
# }
```

### Circle (K=1)

Standard circular corners. This is the default.

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container()
    .corners(12.0)  // Default is circular
# ;
# }
```

### Bevel (K=0)

Diagonal cut corners. Creates a chamfered look.

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container()
    .corners(Corners::bevel(12.0))
    
# ;
# }
```

### Scoop (K=-1)

Concave/inward corners. Creates a scooped appearance.

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container()
    .corners(Corners::scoop(12.0))
    
# ;
# }
```

### Custom Curvature

For values between the presets:

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container()
    .corners(Corners::superellipse(12.0, 1.5))
      // Between circle and squircle
# ;
# }
```

## Curvature Reference

| Style | K Value | Description |
|-------|---------|-------------|
| Squircle | 2.0 | Smooth, iOS-style |
| Circle | 1.0 | Standard rounded (default) |
| Bevel | 0.0 | Diagonal/chamfered |
| Scoop | -1.0 | Concave inward |

## Animated Borders

A border is declared as a pair and each half carries its own timing, so the
width and the colour can move on curves of their own:

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container()
    .border(
        1.0.transition(150.0),
        Color::rgb(0.3, 0.3, 0.4).transition(150.0),
    )
    .when_hovered(|s| s.border(2.0, Color::rgb(0.5, 0.5, 0.6)))
    .when_pressed(|s| s.border(3.0, Color::rgb(0.7, 0.7, 0.8)))
# ;
# }
```

## Borders with Different Curvatures

Borders respect corner curvature:

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container()
    .border(2.0, Color::rgb(0.5, 0.3, 0.7))
    .corners(Corners::squircle(12.0))
      // Border follows squircle shape
# ;
# }
```

## Borders with Gradients

Borders work with gradient backgrounds:

```rust
# extern crate guido;
# use guido::prelude::*;
# fn main() {
container()
    .gradient(LinearGradient::horizontal(
        Color::rgb(0.3, 0.1, 0.4),
        Color::rgb(0.1, 0.3, 0.5),
    ))
    .corners(8.0)
    .border(2.0, Color::rgba(1.0, 1.0, 1.0, 0.3))  // Semi-transparent white
# ;
# }
```

## Complete Example

```rust
# extern crate guido;
# use guido::prelude::*;
fn card_with_border() -> Container {
    container()
        .padding(16.0)
        .background(Color::rgb(0.12, 0.12, 0.16))
        .corners(Corners::squircle(12.0))
        
        .border(
            1.0.transition(150.0),
            Color::rgb(0.2, 0.2, 0.25).transition(150.0),
        )
        .when_hovered(|s| s
            .border(2.0, Color::rgb(0.4, 0.6, 0.9))
            .lighter(0.03)
        )
        .child(container().child(text("Hover to see border change").color(Color::WHITE)))
}
# fn main() {}
```