guardian-db 0.15.0

High-performance, local-first decentralized database built on Rust and Iroh
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
//! # Reactive Synchronizer
//!
//! Sistema de observabilidade reativa para sincronização de dados entre stores.
//! Permite que componentes externos (UI, logs, monitoramento) observem o estado
//! de operações de sincronização em tempo real.
//!
//! ## Componentes
//!
//! - **SyncObserver**: Observador que recebe eventos de sincronização
//! - **SyncProgress**: Estado atual de progresso de sincronização
//! - **SyncEvent**: Eventos emitidos durante sincronização

use crate::address::Address;
use crate::guardian::error::{GuardianError, Result};
use crate::log::entry::Entry;
use crate::p2p::EventBus;
use crate::stores::events::{EventLoad, EventLoadProgress, EventReady, EventReplicated};
use iroh_blobs::Hash;
use std::sync::Arc;
use tokio::sync::broadcast;
use tracing::warn;

/// Estado de progresso de sincronização
#[derive(Debug, Clone)]
pub struct SyncProgress {
    /// Endereço da store sendo sincronizada
    pub address: Arc<dyn Address + Send + Sync>,
    /// Número de entradas processadas
    pub processed: usize,
    /// Total de entradas a processar
    pub total: usize,
    /// Estado atual
    pub state: SyncState,
}

impl SyncProgress {
    pub fn new(address: Arc<dyn Address + Send + Sync>) -> Self {
        Self {
            address,
            processed: 0,
            total: 0,
            state: SyncState::Idle,
        }
    }

    /// Calcula a porcentagem de progresso (0-100)
    pub fn percentage(&self) -> f64 {
        if self.total == 0 {
            return 0.0;
        }
        (self.processed as f64 / self.total as f64) * 100.0
    }

    /// Verifica se a sincronização está completa
    pub fn is_complete(&self) -> bool {
        matches!(self.state, SyncState::Completed)
            || (self.total > 0 && self.processed >= self.total)
    }

    /// Verifica se está em progresso
    pub fn is_active(&self) -> bool {
        matches!(self.state, SyncState::Loading | SyncState::Replicating)
    }
}

/// Estados possíveis de sincronização
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum SyncState {
    /// Aguardando início
    Idle,
    /// Carregando dados
    Loading,
    /// Replicando para outros peers
    Replicating,
    /// Sincronização completa
    Completed,
    /// Erro durante sincronização
    Failed,
}

impl std::fmt::Display for SyncState {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        match self {
            SyncState::Idle => write!(f, "Idle"),
            SyncState::Loading => write!(f, "Loading"),
            SyncState::Replicating => write!(f, "Replicating"),
            SyncState::Completed => write!(f, "Completed"),
            SyncState::Failed => write!(f, "Failed"),
        }
    }
}

/// Eventos de sincronização
#[derive(Debug, Clone)]
pub enum SyncEvent {
    /// Sincronização iniciada
    Started {
        address: Arc<dyn Address + Send + Sync>,
        total: usize,
    },
    /// Progresso atualizado
    Progress {
        address: Arc<dyn Address + Send + Sync>,
        hash: Hash,
        entry: Entry,
        processed: usize,
        total: usize,
    },
    /// Store pronta
    Ready {
        address: Arc<dyn Address + Send + Sync>,
        heads: Vec<Entry>,
    },
    /// Replicação completa
    Replicated {
        address: Arc<dyn Address + Send + Sync>,
        hash: Hash,
    },
    /// Erro durante sincronização
    Error {
        address: Arc<dyn Address + Send + Sync>,
        error: String,
    },
}

impl SyncEvent {
    /// Retorna o endereço associado ao evento
    pub fn address(&self) -> &Arc<dyn Address + Send + Sync> {
        match self {
            SyncEvent::Started { address, .. } => address,
            SyncEvent::Progress { address, .. } => address,
            SyncEvent::Ready { address, .. } => address,
            SyncEvent::Replicated { address, .. } => address,
            SyncEvent::Error { address, .. } => address,
        }
    }

    /// Retorna o estado correspondente ao evento
    pub fn state(&self) -> SyncState {
        match self {
            SyncEvent::Started { .. } => SyncState::Loading,
            SyncEvent::Progress { .. } => SyncState::Loading,
            SyncEvent::Ready { .. } => SyncState::Completed,
            SyncEvent::Replicated { .. } => SyncState::Replicating,
            SyncEvent::Error { .. } => SyncState::Failed,
        }
    }
}

/// Observador de sincronização
///
/// Permite que componentes externos observem o progresso de sincronização
/// através de um receiver de eventos.
///
/// # Exemplo
///
/// ```rust,no_run
/// use guardian_db::reactive_synchronizer::{SyncObserver, SyncEvent};
///
/// async fn monitor_sync(observer: SyncObserver) {
///     let mut receiver = observer.subscribe().await.unwrap();
///     
///     while let Ok(event) = receiver.recv().await {
///         match event {
///             SyncEvent::Started { total, .. } => {
///                 println!("Sincronização iniciada: {} entradas", total);
///             }
///             SyncEvent::Progress { processed, total, .. } => {
///                 let pct = (processed as f64 / total as f64) * 100.0;
///                 println!("Progresso: {:.1}% ({}/{})", pct, processed, total);
///             }
///             SyncEvent::Ready { .. } => {
///                 println!("Sincronização completa!");
///             }
///             SyncEvent::Error { error, .. } => {
///                 eprintln!("Erro: {}", error);
///             }
///             _ => {}
///         }
///     }
/// }
/// ```
pub struct SyncObserver {
    event_bus: Arc<EventBus>,
    progress: Arc<tokio::sync::RwLock<SyncProgress>>,
}

impl SyncObserver {
    /// Cria um novo observador de sincronização
    pub fn new(event_bus: Arc<EventBus>, address: Arc<dyn Address + Send + Sync>) -> Self {
        Self {
            event_bus,
            progress: Arc::new(tokio::sync::RwLock::new(SyncProgress::new(address))),
        }
    }

    /// Subscreve para receber eventos de sincronização
    pub async fn subscribe(&self) -> Result<broadcast::Receiver<SyncEvent>> {
        self.event_bus.subscribe::<SyncEvent>().await
    }

    /// Retorna o progresso atual
    pub async fn current_progress(&self) -> SyncProgress {
        self.progress.read().await.clone()
    }

    /// Aguarda até que a sincronização esteja completa
    pub async fn wait_for_completion(&self) -> Result<()> {
        let mut receiver = self.subscribe().await?;

        while let Ok(event) = receiver.recv().await {
            if matches!(event, SyncEvent::Ready { .. } | SyncEvent::Error { .. }) {
                break;
            }
        }

        let progress = self.current_progress().await;
        if matches!(progress.state, SyncState::Failed) {
            return Err(GuardianError::Store("Synchronization failed".to_string()));
        }

        Ok(())
    }

    /// Atualiza o progresso interno (chamado pelos emissores de eventos)
    pub(crate) async fn update_progress<F>(&self, updater: F)
    where
        F: FnOnce(&mut SyncProgress),
    {
        let mut progress = self.progress.write().await;
        updater(&mut progress);
    }

    /// Emite evento de início de sincronização
    pub async fn emit_started(&self, total: usize) {
        self.update_progress(|p| {
            p.total = total;
            p.processed = 0;
            p.state = SyncState::Loading;
        })
        .await;

        let address = self.progress.read().await.address.clone();
        let event = SyncEvent::Started { address, total };

        if let Ok(emitter) = self.event_bus.emitter::<SyncEvent>().await
            && let Err(e) = emitter.emit(event)
        {
            warn!("Failed to emit SyncEvent::Started: {}", e);
        }
    }

    /// Emite evento de progresso
    pub async fn emit_progress(&self, hash: Hash, entry: Entry, processed: usize, total: usize) {
        self.update_progress(|p| {
            p.processed = processed;
            p.total = total;
            p.state = SyncState::Loading;
        })
        .await;

        let address = self.progress.read().await.address.clone();
        let event = SyncEvent::Progress {
            address,
            hash,
            entry,
            processed,
            total,
        };

        if let Ok(emitter) = self.event_bus.emitter::<SyncEvent>().await
            && let Err(e) = emitter.emit(event)
        {
            warn!("Failed to emit SyncEvent::Progress: {}", e);
        }
    }

    /// Emite evento de replicação completa
    pub async fn emit_replicated(&self, hash: Hash) {
        self.update_progress(|p| {
            p.state = SyncState::Replicating;
        })
        .await;

        let address = self.progress.read().await.address.clone();
        let event = SyncEvent::Replicated { address, hash };

        if let Ok(emitter) = self.event_bus.emitter::<SyncEvent>().await
            && let Err(e) = emitter.emit(event)
        {
            warn!("Failed to emit SyncEvent::Replicated: {}", e);
        }
    }

    /// Emite evento de store pronta
    pub async fn emit_ready(&self, heads: Vec<Entry>) {
        self.update_progress(|p| {
            p.state = SyncState::Completed;
        })
        .await;

        let address = self.progress.read().await.address.clone();
        let event = SyncEvent::Ready { address, heads };

        if let Ok(emitter) = self.event_bus.emitter::<SyncEvent>().await
            && let Err(e) = emitter.emit(event)
        {
            warn!("Failed to emit SyncEvent::Ready: {}", e);
        }
    }

    /// Emite evento de erro
    pub async fn emit_error(&self, error: String) {
        self.update_progress(|p| {
            p.state = SyncState::Failed;
        })
        .await;

        let address = self.progress.read().await.address.clone();
        let event = SyncEvent::Error { address, error };

        if let Ok(emitter) = self.event_bus.emitter::<SyncEvent>().await
            && let Err(e) = emitter.emit(event)
        {
            warn!("Failed to emit SyncEvent::Error: {}", e);
        }
    }
}

/// Conversor de eventos do sistema antigo para o novo
impl From<EventLoad> for SyncEvent {
    fn from(event: EventLoad) -> Self {
        SyncEvent::Started {
            address: event.address,
            total: event.heads.len(),
        }
    }
}

impl From<EventLoadProgress> for SyncEvent {
    fn from(event: EventLoadProgress) -> Self {
        SyncEvent::Progress {
            address: event.address,
            hash: event.hash,
            entry: event.entry,
            processed: event.progress as usize,
            total: event.max as usize,
        }
    }
}

impl From<EventReady> for SyncEvent {
    fn from(event: EventReady) -> Self {
        SyncEvent::Ready {
            address: event.address,
            heads: event.heads,
        }
    }
}

impl From<EventReplicated> for SyncEvent {
    fn from(event: EventReplicated) -> Self {
        // EventReplicated não tem hash único, mas sim múltiplas entradas
        // Usamos o hash da primeira entrada como representativo
        let hash = event
            .entries
            .first()
            .map(|e| *e.hash())
            .unwrap_or_else(|| iroh_blobs::Hash::from([0u8; 32]));

        SyncEvent::Replicated {
            address: event.address,
            hash,
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_sync_progress_percentage() {
        let address = Arc::new(crate::address::GuardianDBAddress::new(
            iroh_blobs::Hash::from([0u8; 32]),
            "test".to_string(),
        ));

        let mut progress = SyncProgress::new(address);
        assert_eq!(progress.percentage(), 0.0);

        progress.total = 100;
        progress.processed = 50;
        assert_eq!(progress.percentage(), 50.0);

        progress.processed = 100;
        assert_eq!(progress.percentage(), 100.0);
    }

    #[test]
    fn test_sync_progress_completion() {
        let address = Arc::new(crate::address::GuardianDBAddress::new(
            iroh_blobs::Hash::from([0u8; 32]),
            "test".to_string(),
        ));

        let mut progress = SyncProgress::new(address);
        assert!(!progress.is_complete());

        progress.state = SyncState::Completed;
        assert!(progress.is_complete());
    }

    #[test]
    fn test_sync_state_display() {
        assert_eq!(SyncState::Idle.to_string(), "Idle");
        assert_eq!(SyncState::Loading.to_string(), "Loading");
        assert_eq!(SyncState::Completed.to_string(), "Completed");
    }
}