use glib::translate::*;
use std::fmt;
use std::ops;
glib::wrapper! {
#[derive(PartialEq, Eq, PartialOrd, Ord, Hash)]
#[doc(alias = "GtkBorder")]
pub struct Border(Boxed<ffi::GtkBorder>);
match fn {
copy => |ptr| ffi::gtk_border_copy(mut_override(ptr)),
free => |ptr| ffi::gtk_border_free(ptr),
init => |_ptr| (),
clear => |_ptr| (),
type_ => || ffi::gtk_border_get_type(),
}
}
impl ops::Deref for Border {
type Target = ffi::GtkBorder;
fn deref(&self) -> &Self::Target {
&(*self.0)
}
}
impl ops::DerefMut for Border {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut (*self.0)
}
}
impl Border {
#[doc(alias = "gtk_border_new")]
pub fn new() -> Self {
assert_initialized_main_thread!();
unsafe { from_glib_full(ffi::gtk_border_new()) }
}
pub fn builder() -> BorderBuilder {
BorderBuilder::default()
}
pub fn left(&self) -> i16 {
self.left
}
pub fn set_left(&mut self, left: i16) {
self.left = left;
}
pub fn right(&self) -> i16 {
self.right
}
pub fn set_right(&mut self, right: i16) {
self.right = right;
}
pub fn top(&self) -> i16 {
self.top
}
pub fn set_top(&mut self, top: i16) {
self.top = top;
}
pub fn bottom(&self) -> i16 {
self.bottom
}
pub fn set_bottom(&mut self, bottom: i16) {
self.bottom = bottom;
}
}
impl Default for Border {
fn default() -> Self {
Self::new()
}
}
impl fmt::Debug for Border {
fn fmt(&self, fmt: &mut fmt::Formatter) -> Result<(), fmt::Error> {
fmt.debug_struct("Border")
.field("left", &self.left())
.field("right", &self.right())
.field("top", &self.top())
.field("bottom", &self.bottom())
.finish()
}
}
#[derive(Clone, Default)]
pub struct BorderBuilder {
left: Option<i16>,
right: Option<i16>,
bottom: Option<i16>,
top: Option<i16>,
}
impl BorderBuilder {
pub fn new() -> Self {
Self::default()
}
pub fn left(mut self, left: i16) -> Self {
self.left = Some(left);
self
}
pub fn right(mut self, right: i16) -> Self {
self.right = Some(right);
self
}
pub fn bottom(mut self, bottom: i16) -> Self {
self.bottom = Some(bottom);
self
}
pub fn top(mut self, top: i16) -> Self {
self.top = Some(top);
self
}
pub fn build(self) -> Border {
let mut border = Border::default();
if let Some(left) = self.left {
border.set_left(left);
}
if let Some(right) = self.right {
border.set_right(right);
}
if let Some(bottom) = self.bottom {
border.set_bottom(bottom);
}
if let Some(top) = self.top {
border.set_top(top);
}
border
}
}