#include "manual.h"
#include <stdalign.h>
#include <stdio.h>
int main() {
printf("%s;%zu;%zu\n", "GstD3D12AllocationFlags", sizeof(GstD3D12AllocationFlags), alignof(GstD3D12AllocationFlags));
printf("%s;%zu;%zu\n", "GstD3D12Allocator", sizeof(GstD3D12Allocator), alignof(GstD3D12Allocator));
printf("%s;%zu;%zu\n", "GstD3D12AllocatorClass", sizeof(GstD3D12AllocatorClass), alignof(GstD3D12AllocatorClass));
printf("%s;%zu;%zu\n", "GstD3D12BufferPool", sizeof(GstD3D12BufferPool), alignof(GstD3D12BufferPool));
printf("%s;%zu;%zu\n", "GstD3D12BufferPoolClass", sizeof(GstD3D12BufferPoolClass), alignof(GstD3D12BufferPoolClass));
printf("%s;%zu;%zu\n", "GstD3D12CmdAllocPool", sizeof(GstD3D12CmdAllocPool), alignof(GstD3D12CmdAllocPool));
printf("%s;%zu;%zu\n", "GstD3D12CmdAllocPoolClass", sizeof(GstD3D12CmdAllocPoolClass), alignof(GstD3D12CmdAllocPoolClass));
printf("%s;%zu;%zu\n", "GstD3D12CmdQueue", sizeof(GstD3D12CmdQueue), alignof(GstD3D12CmdQueue));
printf("%s;%zu;%zu\n", "GstD3D12CmdQueueClass", sizeof(GstD3D12CmdQueueClass), alignof(GstD3D12CmdQueueClass));
printf("%s;%zu;%zu\n", "GstD3D12Converter", sizeof(GstD3D12Converter), alignof(GstD3D12Converter));
printf("%s;%zu;%zu\n", "GstD3D12ConverterAlphaMode", sizeof(GstD3D12ConverterAlphaMode), alignof(GstD3D12ConverterAlphaMode));
printf("%s;%zu;%zu\n", "GstD3D12ConverterClass", sizeof(GstD3D12ConverterClass), alignof(GstD3D12ConverterClass));
printf("%s;%zu;%zu\n", "GstD3D12ConverterColorBalance", sizeof(GstD3D12ConverterColorBalance), alignof(GstD3D12ConverterColorBalance));
printf("%s;%zu;%zu\n", "GstD3D12ConverterMipGen", sizeof(GstD3D12ConverterMipGen), alignof(GstD3D12ConverterMipGen));
printf("%s;%zu;%zu\n", "GstD3D12ConverterSamplerFilter", sizeof(GstD3D12ConverterSamplerFilter), alignof(GstD3D12ConverterSamplerFilter));
printf("%s;%zu;%zu\n", "GstD3D12DescHeapPool", sizeof(GstD3D12DescHeapPool), alignof(GstD3D12DescHeapPool));
printf("%s;%zu;%zu\n", "GstD3D12DescHeapPoolClass", sizeof(GstD3D12DescHeapPoolClass), alignof(GstD3D12DescHeapPoolClass));
printf("%s;%zu;%zu\n", "GstD3D12Device", sizeof(GstD3D12Device), alignof(GstD3D12Device));
printf("%s;%zu;%zu\n", "GstD3D12DeviceClass", sizeof(GstD3D12DeviceClass), alignof(GstD3D12DeviceClass));
printf("%s;%zu;%zu\n", "GstD3D12FenceDataPool", sizeof(GstD3D12FenceDataPool), alignof(GstD3D12FenceDataPool));
printf("%s;%zu;%zu\n", "GstD3D12FenceDataPoolClass", sizeof(GstD3D12FenceDataPoolClass), alignof(GstD3D12FenceDataPoolClass));
printf("%s;%zu;%zu\n", "GstD3D12Format", sizeof(GstD3D12Format), alignof(GstD3D12Format));
printf("%s;%zu;%zu\n", "GstD3D12FormatFlags", sizeof(GstD3D12FormatFlags), alignof(GstD3D12FormatFlags));
printf("%s;%zu;%zu\n", "GstD3D12FrameFence", sizeof(GstD3D12FrameFence), alignof(GstD3D12FrameFence));
printf("%s;%zu;%zu\n", "GstD3D12FrameMapFlags", sizeof(GstD3D12FrameMapFlags), alignof(GstD3D12FrameMapFlags));
printf("%s;%zu;%zu\n", "GstD3D12Memory", sizeof(GstD3D12Memory), alignof(GstD3D12Memory));
printf("%s;%zu;%zu\n", "GstD3D12MemoryTransfer", sizeof(GstD3D12MemoryTransfer), alignof(GstD3D12MemoryTransfer));
printf("%s;%zu;%zu\n", "GstD3D12PoolAllocator", sizeof(GstD3D12PoolAllocator), alignof(GstD3D12PoolAllocator));
printf("%s;%zu;%zu\n", "GstD3D12PoolAllocatorClass", sizeof(GstD3D12PoolAllocatorClass), alignof(GstD3D12PoolAllocatorClass));
return 0;
}