gstreamer-d3d12-sys 0.24.4

FFI bindings to libgstd3d12-1.0
Documentation
// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// from gst-gir-files (https://gitlab.freedesktop.org/gstreamer/gir-files-rs.git)
// DO NOT EDIT

#include "manual.h"
#include <stdalign.h>
#include <stdio.h>

int main() {
    printf("%s;%zu;%zu\n", "GstD3D12AllocationFlags", sizeof(GstD3D12AllocationFlags), alignof(GstD3D12AllocationFlags));
    printf("%s;%zu;%zu\n", "GstD3D12Allocator", sizeof(GstD3D12Allocator), alignof(GstD3D12Allocator));
    printf("%s;%zu;%zu\n", "GstD3D12AllocatorClass", sizeof(GstD3D12AllocatorClass), alignof(GstD3D12AllocatorClass));
    printf("%s;%zu;%zu\n", "GstD3D12BufferPool", sizeof(GstD3D12BufferPool), alignof(GstD3D12BufferPool));
    printf("%s;%zu;%zu\n", "GstD3D12BufferPoolClass", sizeof(GstD3D12BufferPoolClass), alignof(GstD3D12BufferPoolClass));
    printf("%s;%zu;%zu\n", "GstD3D12CmdAllocPool", sizeof(GstD3D12CmdAllocPool), alignof(GstD3D12CmdAllocPool));
    printf("%s;%zu;%zu\n", "GstD3D12CmdAllocPoolClass", sizeof(GstD3D12CmdAllocPoolClass), alignof(GstD3D12CmdAllocPoolClass));
    printf("%s;%zu;%zu\n", "GstD3D12CmdQueue", sizeof(GstD3D12CmdQueue), alignof(GstD3D12CmdQueue));
    printf("%s;%zu;%zu\n", "GstD3D12CmdQueueClass", sizeof(GstD3D12CmdQueueClass), alignof(GstD3D12CmdQueueClass));
    printf("%s;%zu;%zu\n", "GstD3D12Converter", sizeof(GstD3D12Converter), alignof(GstD3D12Converter));
    printf("%s;%zu;%zu\n", "GstD3D12ConverterAlphaMode", sizeof(GstD3D12ConverterAlphaMode), alignof(GstD3D12ConverterAlphaMode));
    printf("%s;%zu;%zu\n", "GstD3D12ConverterClass", sizeof(GstD3D12ConverterClass), alignof(GstD3D12ConverterClass));
    printf("%s;%zu;%zu\n", "GstD3D12ConverterColorBalance", sizeof(GstD3D12ConverterColorBalance), alignof(GstD3D12ConverterColorBalance));
    printf("%s;%zu;%zu\n", "GstD3D12ConverterMipGen", sizeof(GstD3D12ConverterMipGen), alignof(GstD3D12ConverterMipGen));
    printf("%s;%zu;%zu\n", "GstD3D12ConverterSamplerFilter", sizeof(GstD3D12ConverterSamplerFilter), alignof(GstD3D12ConverterSamplerFilter));
    printf("%s;%zu;%zu\n", "GstD3D12DescHeapPool", sizeof(GstD3D12DescHeapPool), alignof(GstD3D12DescHeapPool));
    printf("%s;%zu;%zu\n", "GstD3D12DescHeapPoolClass", sizeof(GstD3D12DescHeapPoolClass), alignof(GstD3D12DescHeapPoolClass));
    printf("%s;%zu;%zu\n", "GstD3D12Device", sizeof(GstD3D12Device), alignof(GstD3D12Device));
    printf("%s;%zu;%zu\n", "GstD3D12DeviceClass", sizeof(GstD3D12DeviceClass), alignof(GstD3D12DeviceClass));
    printf("%s;%zu;%zu\n", "GstD3D12FenceDataPool", sizeof(GstD3D12FenceDataPool), alignof(GstD3D12FenceDataPool));
    printf("%s;%zu;%zu\n", "GstD3D12FenceDataPoolClass", sizeof(GstD3D12FenceDataPoolClass), alignof(GstD3D12FenceDataPoolClass));
    printf("%s;%zu;%zu\n", "GstD3D12Format", sizeof(GstD3D12Format), alignof(GstD3D12Format));
    printf("%s;%zu;%zu\n", "GstD3D12FormatFlags", sizeof(GstD3D12FormatFlags), alignof(GstD3D12FormatFlags));
    printf("%s;%zu;%zu\n", "GstD3D12FrameFence", sizeof(GstD3D12FrameFence), alignof(GstD3D12FrameFence));
    printf("%s;%zu;%zu\n", "GstD3D12FrameMapFlags", sizeof(GstD3D12FrameMapFlags), alignof(GstD3D12FrameMapFlags));
    printf("%s;%zu;%zu\n", "GstD3D12Memory", sizeof(GstD3D12Memory), alignof(GstD3D12Memory));
    printf("%s;%zu;%zu\n", "GstD3D12MemoryTransfer", sizeof(GstD3D12MemoryTransfer), alignof(GstD3D12MemoryTransfer));
    printf("%s;%zu;%zu\n", "GstD3D12PoolAllocator", sizeof(GstD3D12PoolAllocator), alignof(GstD3D12PoolAllocator));
    printf("%s;%zu;%zu\n", "GstD3D12PoolAllocatorClass", sizeof(GstD3D12PoolAllocatorClass), alignof(GstD3D12PoolAllocatorClass));
    return 0;
}