use rand::prelude::*;
macro_rules! random_choice {
($self_:ident, $a:ident) => {
if $self_.$a.len() > 0 {
let mut rng = thread_rng();
let choice = rng.gen_range(0, $self_.$a.len());
$self_.$a[choice].to_owned()
} else {
String::default()
}
};
}
#[derive(Debug, Default, Clone, Deserialize)]
pub struct VileAndCrude {
pub small: Vec<String>,
pub medium: Vec<String>,
pub large: Vec<String>,
}
impl VileAndCrude {
pub fn random_small(&self) -> String {
random_choice!(self, small)
}
pub fn random_medium(&self) -> String {
random_choice!(self, medium)
}
pub fn random_large(&self) -> String {
random_choice!(self, large)
}
}