use __gl;
use __gl::types::GLuint;
use device::Device;
#[repr(u32)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum QueryType {
Timestamp = __gl::TIMESTAMP,
TimeElapsed = __gl::TIME_ELAPSED,
Occlusion = __gl::ANY_SAMPLES_PASSED,
OcclusionConservative = __gl::ANY_SAMPLES_PASSED_CONSERVATIVE,
OcclusionPrecision = __gl::SAMPLES_PASSED,
InputAssemblyVertices = __gl::VERTICES_SUBMITTED,
InputAssemblyPrimitives = __gl::PRIMITIVES_SUBMITTED,
VertexShaderInvocations = __gl::VERTEX_SHADER_INVOCATIONS,
GeometryShaderInvocations = __gl::GEOMETRY_SHADER_INVOCATIONS,
GeometryShaderPrimitives = __gl::GEOMETRY_SHADER_PRIMITIVES_EMITTED,
TransformFeedbackPrimitivesWritten = __gl::TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
TransformFeedbackOverflow = __gl::TRANSFORM_FEEDBACK_OVERFLOW,
TransformFeedbackStreamOverflow = __gl::TRANSFORM_FEEDBACK_STREAM_OVERFLOW,
ClippingInvocations = __gl::CLIPPING_INPUT_PRIMITIVES,
ClippingPrimitives = __gl::CLIPPING_OUTPUT_PRIMITIVES,
FragmentShaderInvocations = __gl::FRAGMENT_SHADER_INVOCATIONS,
TessellationControlShaderPatches = __gl::TESS_CONTROL_SHADER_PATCHES,
TessellationEvaluationShaderInvocations = __gl::TESS_EVALUATION_SHADER_INVOCATIONS,
ComputeShaderInvocations = __gl::COMPUTE_SHADER_INVOCATIONS,
}
#[repr(u32)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum ConditionalMode {
NoWait = __gl::QUERY_NO_WAIT,
NoWaitInverted = __gl::QUERY_NO_WAIT_INVERTED,
Wait = __gl::QUERY_WAIT,
WaitInverted = __gl::QUERY_WAIT_INVERTED,
WaitByRegion = __gl::QUERY_BY_REGION_WAIT,
WaitByRegionInverted = __gl::QUERY_BY_REGION_WAIT_INVERTED,
}
pub struct Query {
raw: GLuint,
ty: QueryType,
}
impl Device {
pub fn create_query(&self, ty: QueryType) -> Query {
let mut query = 0;
unsafe {
self.0.CreateQueries(ty as _, 1, &mut query as *mut _);
}
Query { raw: query, ty }
}
pub fn begin_query(&self, query: &Query) {
let index = match query.ty {
_ => 0,
};
unsafe {
self.0.BeginQueryIndexed(query.ty as _, index, query.raw);
}
}
pub fn end_query(&self, query: &Query) {
let index = match query.ty {
_ => 0,
};
unsafe {
self.0.EndQueryIndexed(query.ty as _, index);
}
}
pub fn write_timestamp(&self, query: &Query) {
unsafe {
self.0.QueryCounter(query.raw, __gl::TIMESTAMP);
}
}
pub fn begin_conditional_rendering(&self, query: &Query, mode: ConditionalMode) {
unsafe {
self.0.BeginConditionalRender(query.raw, mode as _);
}
}
pub fn end_conditional_rendering(&self) {
unsafe {
self.0.EndConditionalRender();
}
}
}