extern crate gl_generator;
use gl_generator::{Api, Fallbacks, Profile, Registry, StructGenerator};
use std::env;
use std::fs::File;
use std::path::Path;
fn main() {
let out_dir = env::var("OUT_DIR").unwrap();
let dst = Path::new(&out_dir);
let mut file = File::create(&dst.join("gl_bindings.rs")).unwrap();
Registry::new(Api::Gl, (4, 5), Profile::Core, Fallbacks::All, &[])
.write_bindings(StructGenerator, &mut file)
.unwrap();
}