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//! Unofficial async Rust client for the Grindr API, powering the
//! [Open Grind](https://opengrind.org) client.
//!
//! It talks to Grindr the same way the official Android app does: same TLS and
//! HTTP/2 fingerprint, same header order, same device identity. On top of that
//! it handles login, token refresh, requests, and the realtime websocket.
//!
//! It's only a transport — it doesn't ship types for individual endpoints. You
//! pick the path and deserialize the response body yourself.
//!
//! # Overview
//!
//! - [`GrindrClient`] — the main entry point. Cheap to clone, refreshes the
//! token on its own, and runs the websocket in the background.
//! - [`DeviceInfo`] — a fake but believable device identity.
//! - [`Session`] — credentials you can save and resume from.
//! - [`RawResponse`] — the status and body from a request.
//! - [`WsEvent`] / [`WsCommand`] — incoming and outgoing realtime messages.
//!
//! # Example
//!
//! ```no_run
//! use grindr::{DeviceInfo, GrindrClient, Method};
//!
//! # async fn run() -> Result<(), grindr::GrindrError> {
//! // Make a device identity once, save it, and reuse it next time.
//! let client = GrindrClient::new(DeviceInfo::generate(), None)?;
//!
//! client.login("user@example.com", "hunter2").await?;
//!
//! // Make a request — the session token is added for you.
//! let resp = client
//! .request_authenticated_raw(Method::GET, "/v3/me/profile", None)
//! .await?;
//! println!("status = {}", resp.status);
//! # Ok(())
//! # }
//! ```
//!
//! # Disclaimer
//!
//! This is an unofficial library, not affiliated with or endorsed by Grindr.
//! It is provided for research and interoperability. Automating access may
//! violate Grindr's Terms of Service; you are responsible for how you use it.
pub use ;
pub use ;
pub use DeviceInfo;
pub use GrindrError;
pub use ;
pub use RawResponse;
pub use ;
/// HTTP method, re-exported from [`wreq`] for use with
/// [`GrindrClient::request_authenticated_raw`].
pub use Method;