use egui::Id;
use crate::tree::PaneId;
pub(crate) fn resize_handle_id(tree_node_idx: usize) -> Id {
Id::new("grimdock::resize").with(tree_node_idx)
}
pub(crate) fn tab_button_id(pane_id: PaneId, tab_pos: usize) -> Id {
Id::new("grimdock::tab")
.with(pane_id.into_raw())
.with(tab_pos)
}
pub(crate) fn tab_close_button_id(pane_id: PaneId, tab_pos: usize) -> Id {
Id::new("grimdock::tab_close")
.with(pane_id.into_raw())
.with(tab_pos)
}
pub(crate) fn pane_content_id(pane_id: PaneId) -> Id {
Id::new("grimdock::content").with(pane_id.into_raw())
}