fn main() -> iced::Result {
use gridworld_rl::render::{GridWorldState, run};
let state = GridWorldState {
rows: 10,
cols: 10,
wall_positions: vec![
(2, 1), (2, 2), (2, 3), (2, 4),
(3, 4), (4, 4), (5, 4), (6, 4), (7, 4),
(2, 6), (2, 7), (2, 8),
],
end_position: (9, 9),
actor_positions: vec![(0, 0), (0, 9), (9, 0), (5, 5)],
};
run(state)
}