pub mod direction;
pub mod grid;
pub mod location;
pub mod range;
pub mod vector;
pub mod shorthand {
use crate::location::{Column, Location, Row};
use crate::vector::{Columns, Rows, Vector};
#[allow(non_snake_case)]
#[inline(always)]
pub fn R(row: impl Into<Row>) -> Row {
row.into()
}
#[allow(non_snake_case)]
#[inline(always)]
pub fn C(column: impl Into<Column>) -> Column {
column.into()
}
#[allow(non_snake_case)]
#[inline(always)]
pub fn V(rows: impl Into<Rows>, columns: impl Into<Columns>) -> Vector {
Vector::new(rows, columns)
}
#[allow(non_snake_case)]
#[inline(always)]
pub fn L(row: impl Into<Row>, column: impl Into<Column>) -> Location {
Location::new(row, column)
}
}
pub mod prelude {
#[doc(inline)]
pub use crate::direction::{Direction, Down, Left, Right, Up, EACH_DIRECTION};
#[doc(inline)]
pub use crate::grid::{BoundsError, Grid, GridBounds, GridMut, GridSetter};
#[doc(inline)]
pub use crate::location::{
Column, Component as LocationComponent, Location, LocationLike, Row,
};
#[doc(inline)]
pub use crate::range::{ColumnRange, ColumnRangeError, LocationRange, RowRange, RowRangeError};
#[doc(inline)]
pub use crate::vector::{
Columns, Component as VectorComponent, Rows, Vector, VectorLike, DIAGONAL_ADJACENCIES,
ORTHOGONAL_ADJACENCIES, TOUCHING_ADJACENCIES,
};
}