# grid_pathfinding
A grid-based pathfinding system. Implements [Jump Point Search](https://en.wikipedia.org/wiki/Jump_point_search) with
[improved pruning rules](https://www.researchgate.net/publication/287338108_Improving_jump_point_search) for speedy pathfinding. Pre-computes
[connected components](https://en.wikipedia.org/wiki/Component_(graph_theory))
to avoid flood-filling behaviour if no path exists.
### Example
Below a [simple example](examples/simple.rs) is given which illustrates how to set a basic problem and find a path.
```rust,no_run
use grid_pathfinding::PathingGrid;
use grid_util::grid::Grid;
use grid_util::point::Point;
// In this example a path is found on a 3x3 grid with shape
// ___
// | E|
// ___
// where
// - # marks an obstacle
// - S marks the start
// - E marks the end
fn main() {
let mut pathing_grid: PathingGrid = PathingGrid::new(3, 3, false);
pathing_grid.set(1, 1, true);
pathing_grid.generate_components();
println!("{}", pathing_grid);
let start = Point::new(0, 0);
let end = Point::new(2, 2);
let path = pathing_grid
.get_path_single_goal(start, end, false)
.unwrap();
println!("Path:");
for p in path {
println!("{:?}", p);
}
}
```
See [examples](examples/) for finding paths with multiple goals and generating waypoints instead of full paths.
### Goal of crate
The long-term goal of this crate is to provide a fast pathfinding implementation for grids as well as support
for features like multi-tile pathfinding and [multi-agent pathfinding](https://en.wikipedia.org/wiki/Multi-agent_pathfinding).