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//! ## Pixel type and related functions/methos for pixel manipulation.
//!
//! A Pixel is a struct that contains the color and the position of a pixel in the image.
//!
//! ## Examples
//!
//! ```rust
//! #[test]
//! /// Should create a new pixel
//! fn pixel_new() {
//! let color = color::Rgb::new(0, 0, 0);
//! let pixel = Pixel::new(0, 0, &color);
//!
//! let Pixel { x, y, color } = pixel;
//! let color::Rgb { r, g, b } = color;
//!
//! assert_eq!(x, 0);
//! assert_eq!(y, 0);
//! assert_eq!(*r, 0);
//! assert_eq!(*g, 0);
//! assert_eq!(*b, 0);
//! }
//!
//! #[test]
//! /// Should Display a pixel
//! fn pixel_display() {
//! let color = color::Rgb::random();
//! let pixel = Pixel::new(0, 0, &color);
//!
//! println!("{}", pixel);
//! }
//!
//! #[test]
//! /// Should debug a pixel
//! fn pixel_debug() {
//! let color = color::Rgb::random();
//! let pixel = Pixel::new(0, 0, &color);
//!
//! println!("{:?}", pixel);
//! }
//! ```
use ;
use color;
use Colorize;
/// ## Pixel struct
///
/// Contains the color and the position of a pixel in the image.