type RenderDirection = [
`LeftToRight,
`RightToLeft
];
type SparklineBar = {
style: [Style, null],
value: [f64, null]
};
val sparkline_bar: fn(
?#style: [Style, null],
value: [f64, null]
) -> SparklineBar;
type Sparkline = {
absent_value_style: &[Style, null],
absent_value_symbol: &[string, null],
data: &Array<[SparklineBar, f64, null]>,
direction: &[RenderDirection, null],
max: &[i64, null],
style: &[Style, null]
};
val sparkline: fn(
?#absent_value_style: &[Style, null],
?#absent_value_symbol: &[string, null],
?#direction: &[RenderDirection, null],
?#max: &[i64, null],
?#style: &[Style, null],
data: &Array<[SparklineBar, f64, null]>
) -> Tui;