let chart = |
#title: &[string, null] = &null,
#title_color: &[Color, null] = &null,
#x_label: &[string, null] = &null,
#y_label: &[string, null] = &null,
#x_range: &[{min: f64, max: f64}, {min: datetime, max: datetime}, null] = &null,
#y_range: &[{min: f64, max: f64}, null] = &null,
#z_label: &[string, null] = &null,
#z_range: &[{min: f64, max: f64}, null] = &null,
#projection: &[Projection3D, null] = &null,
#width: &Length = &`Fill,
#height: &Length = &`Fill,
#background: &[Color, null] = &null,
#margin: &[f64, null] = &null,
#title_size: &[f64, null] = &null,
#legend_position: &[LegendPosition, null] = &null,
#legend_style: &[LegendStyle, null] = &null,
#mesh: &[MeshStyle, null] = &null,
datasets: &Array<Dataset>
| -> Widget `Chart({
datasets, title, title_color, x_label, y_label, x_range, y_range,
z_label, z_range, projection,
width, height, background, margin, title_size, legend_position, legend_style, mesh
});
let line = |
#color: [Color, null] = null,
#label: [string, null] = null,
#stroke_width: [f64, null] = null,
#point_size: [f64, null] = null,
data: &[Array<(f64, f64)>, Array<(datetime, f64)>]
| -> Dataset `Line({data, style: {color, label, stroke_width, point_size}});
let scatter = |
#color: [Color, null] = null,
#label: [string, null] = null,
#stroke_width: [f64, null] = null,
#point_size: [f64, null] = null,
data: &[Array<(f64, f64)>, Array<(datetime, f64)>]
| -> Dataset `Scatter({data, style: {color, label, stroke_width, point_size}});
let bar = |
#color: [Color, null] = null,
#label: [string, null] = null,
#margin: [f64, null] = null,
data: &Array<(string, f64)>
| -> Dataset `Bar({data, style: {color, label, margin}});
let area = |
#color: [Color, null] = null,
#label: [string, null] = null,
#stroke_width: [f64, null] = null,
#point_size: [f64, null] = null,
data: &[Array<(f64, f64)>, Array<(datetime, f64)>]
| -> Dataset `Area({data, style: {color, label, stroke_width, point_size}});
let dashed_line = |
#color: [Color, null] = null,
#label: [string, null] = null,
#stroke_width: [f64, null] = null,
#point_size: [f64, null] = null,
#dash: f64 = 5.0,
#gap: f64 = 5.0,
data: &[Array<(f64, f64)>, Array<(datetime, f64)>]
| -> Dataset `DashedLine({data, dash, gap, style: {color, label, stroke_width, point_size}});
let candlestick = |
#gain_color: [Color, null] = null,
#loss_color: [Color, null] = null,
#bar_width: [f64, null] = null,
#label: [string, null] = null,
data: &[Array<OhlcPoint<f64>>, Array<OhlcPoint<datetime>>]
| -> Dataset `Candlestick({data, style: {gain_color, loss_color, bar_width, label}});
let error_bar = |
#color: [Color, null] = null,
#label: [string, null] = null,
#stroke_width: [f64, null] = null,
#point_size: [f64, null] = null,
data: &[Array<ErrorBarPoint<f64>>, Array<ErrorBarPoint<datetime>>]
| -> Dataset `ErrorBar({data, style: {color, label, stroke_width, point_size}});
let pie = |
#colors: [Array<Color>, null] = null,
#donut: [f64, null] = null,
#start_angle: [f64, null] = null,
#show_percentages: [bool, null] = null,
#label_offset: [f64, null] = null,
data: &Array<(string, f64)>
| -> Dataset `Pie({data, style: {colors, donut, label_offset, show_percentages, start_angle}});
let scatter3d = |
#color: [Color, null] = null,
#label: [string, null] = null,
#stroke_width: [f64, null] = null,
#point_size: [f64, null] = null,
data: &Array<(f64, f64, f64)>
| -> Dataset `Scatter3D({data, style: {color, label, stroke_width, point_size}});
let line3d = |
#color: [Color, null] = null,
#label: [string, null] = null,
#stroke_width: [f64, null] = null,
#point_size: [f64, null] = null,
data: &Array<(f64, f64, f64)>
| -> Dataset `Line3D({data, style: {color, label, stroke_width, point_size}});
let surface = |
#color: [Color, null] = null,
#label: [string, null] = null,
#color_by_z: [bool, null] = null,
data: &Array<Array<(f64, f64, f64)>>
| -> Dataset `Surface({data, style: {color, color_by_z, label}});
let mesh_style = |
#show_x_grid: [bool, null] = null,
#show_y_grid: [bool, null] = null,
#grid_color: [Color, null] = null,
#axis_color: [Color, null] = null,
#label_color: [Color, null] = null,
#label_size: [f64, null] = null,
#x_label_area_size: [f64, null] = null,
#x_labels: [i64, null] = null,
#y_label_area_size: [f64, null] = null,
#y_labels: [i64, null] = null
| -> MeshStyle {
show_x_grid, show_y_grid, grid_color, axis_color,
label_color, label_size, x_label_area_size, x_labels,
y_label_area_size, y_labels
};
let legend_style = |
#background: [Color, null] = null,
#border: [Color, null] = null,
#label_color: [Color, null] = null,
#label_size: [f64, null] = null
| -> LegendStyle {background, border, label_color, label_size}