use graphite_binary::slice_serialization::*;
use crate::identify_packets;
use crate::types::GameProfile;
use crate::IdentifiedPacket;
use num_enum::TryFromPrimitive;
identify_packets! {
PacketId,
LoginSuccess = 0x02
}
slice_serializable! {
#[derive(Debug)]
pub struct LoginSuccess {
pub profile: GameProfile
}
}