use std::time::Duration;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum LocalQueueMode {
Starting,
Polling,
Waiting,
TtlExpired,
Released,
}
#[derive(Debug, Clone)]
pub struct LocalQueueInitContext {
pub worker_id: String,
}
#[derive(Debug, Clone)]
pub struct LocalQueueSetModeContext {
pub worker_id: String,
pub old_mode: LocalQueueMode,
pub new_mode: LocalQueueMode,
}
#[derive(Debug, Clone)]
pub struct LocalQueueGetJobsCompleteContext {
pub worker_id: String,
pub jobs_count: usize,
}
#[derive(Debug, Clone)]
pub struct LocalQueueReturnJobsContext {
pub worker_id: String,
pub jobs_count: usize,
}
#[derive(Debug, Clone)]
pub struct LocalQueueRefetchDelayStartContext {
pub worker_id: String,
pub duration: Duration,
pub threshold: usize,
pub abort_threshold: usize,
}
#[derive(Debug, Clone)]
pub struct LocalQueueRefetchDelayAbortContext {
pub worker_id: String,
pub count: usize,
pub abort_threshold: usize,
}
#[derive(Debug, Clone)]
pub struct LocalQueueRefetchDelayExpiredContext {
pub worker_id: String,
}