use graphics::{text, Transformed};
use graphics_buffer::*;
fn main() {
let mut buffer = RenderBuffer::new(150, 40);
buffer.clear([0.0, 0.0, 0.0, 1.0]);
let mut glyphs = buffer_glyphs_from_bytes(include_bytes!("roboto.ttf")).unwrap();
text(
[1.0; 4],
30,
"Oh boy!",
&mut glyphs,
IDENTITY.trans(10.0, 30.0),
&mut buffer,
)
.unwrap();
buffer.save("text.png").unwrap();
}