[[example]]
name = 'circles'
[[example]]
name = 'text'
[[example]]
name = 'tiled'
[[example]]
name = 'window'
required-features = ['piston_window_texture']
[dependencies]
bit-vec = '0.6.2'
image = '0.23.8'
piston-texture = '0.8.0'
png = '0.16.7'
rayon = '1.3.1'
[dependencies.piston2d-graphics]
features = ['glyph_cache_rusttype']
version = '0.36.0'
[dependencies.piston_window]
optional = true
version = '0.111.0'
[features]
default = []
piston_window_texture = ['piston_window']
[package]
authors = ['Kai Schmidt <kaikaliischmidt@gmail.com>']
categories = ['multimedia', 'multimedia::images', 'rendering']
description = '''A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games.'''
documentation = 'https://docs.rs/graphics_buffer/'
edition = '2018'
keywords = ['piston', 'image', 'rendering', 'graphics']
license = 'MIT'
name = 'graphics_buffer'
readme = 'readme.md'
repository = 'https://github.com/kaikalii/graphics_buffer'
version = '0.7.4'