graphics_buffer 0.7.1

A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games.
Documentation
[[example]]

name = 'circles'



[[example]]

name = 'text'



[[example]]

name = 'tiled'



[[example]]

name = 'window'

required-features = ['piston_window_texture']



[dependencies]

bit-vec = '0.6.1'

image = '0.22.1'

piston-texture = '0.6.0'

png = '0.15.0'

rayon = '1.1.0'



[dependencies.piston2d-graphics]

features = ['glyph_cache_rusttype']

version = '0.33.0'



[dependencies.piston_window]

optional = true

version = '0.102.0'



[features]

default = []

piston_window_texture = ['piston_window']



[package]

authors = ['Kai Schmidt <kaikaliischmidt@gmail.com>']

categories = [

    'multimedia',

    'multimedia::images',

    'rendering',

]

description = '''A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games.'''

documentation = 'https://docs.rs/graphics_buffer/'

edition = '2018'

keywords = [

    'piston',

    'image',

    'rendering',

    'graphics',

]

license = 'MIT'

name = 'graphics_buffer'

readme = 'readme.md'

repository = 'https://github.com/kaikalii/graphics_buffer'

version = '0.7.1'