[[example]]
name = "circles"
[[example]]
name = "text"
[[example]]
name = "tiled"
[[example]]
name = "window"
required-features = ["piston_window_texture"]
[dependencies.bit-vec]
version = "0.5.0"
[dependencies.image]
version = "0.20.1"
[dependencies.piston2d-graphics]
version = "0.28.0"
[dependencies.piston_window]
optional = true
version = "0.85.0"
[dependencies.rayon]
version = "1.0.3"
[dependencies.rusttype]
version = "0.7.3"
[features]
piston_window_texture = ["piston_window"]
[package]
authors = ["Kai Schmidt <kaikaliischmidt@gmail.com>"]
categories = ["multimedia", "multimedia::images", "rendering"]
description = "A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games."
documentation = "https://docs.rs/graphics_buffer/"
keywords = ["piston", "image", "rendering", "graphics"]
license = "MIT"
name = "graphics_buffer"
readme = "readme.md"
repository = "https://github.com/kaikalii/graphics_buffer"
version = "0.4.3"