graphics_buffer 0.3.2

A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games.
Documentation
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[package]
name = "graphics_buffer"
version = "0.3.2"
authors = ["Kai Schmidt <kaikaliischmidt@gmail.com>"]
description = "A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games."
documentation = "https://docs.rs/graphics_buffer/0.3.2/graphics_buffer/"
readme = "readme.md"
keywords = ["piston", "image", "rendering", "graphics"]
categories = ["multimedia", "multimedia::images", "rendering"]
license = "MIT"
repository = "https://github.com/kaikalii/graphics_buffer"

[[example]]
name = "circles"

[[example]]
name = "text"

[[example]]
name = "tiled"

[[example]]
name = "window"
required-features = ["piston_window_texture"]
[dependencies.bit-vec]
version = "0.5.0"

[dependencies.failure]
version = "0.1.2"

[dependencies.image]
version = "0.19.0"

[dependencies.piston2d-graphics]
version = "0.26.0"

[dependencies.piston_window]
version = "0.80.0"
optional = true

[dependencies.rusttype]
version = "0.6.3"

[features]
piston_window_texture = ["piston_window"]