[package]
name = "graphics_buffer"
version = "0.3.1"
authors = ["Kai Schmidt <kaikaliischmidt@gmail.com>"]
description = "A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games."
repository = "https://github.com/kaikalii/graphics_buffer"
readme = "readme.md"
keywords = ["piston", "image", "rendering", "graphics"]
categories = ["multimedia", "multimedia::images", "rendering"]
license = "MIT"
documentation = "https://docs.rs/graphics_buffer/0.3.1/graphics_buffer/"
[features]
piston_window_texture = ["piston_window"]
[dependencies]
piston2d-graphics = "0.26.0"
image = "0.19.0"
bit-vec = "0.5.0"
rusttype = "0.6.3"
failure = "0.1.2"
piston_window = { version = "0.80.0", optional = true }
[[example]]
name = "circles"
[[example]]
name = "text"
[[example]]
name = "tiled"
[[example]]
name = "window"
required-features = ["piston_window_texture"]