graphics_buffer 0.3.1

A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games.
Documentation
[package]

name = "graphics_buffer"

version = "0.3.1"

authors = ["Kai Schmidt <kaikaliischmidt@gmail.com>"]

description = "A buffer which can be used as a render target for Piston's graphics library. This buffer can be loaded from and/or saved to a file on disk. This allows for things like screenshots in games."

repository = "https://github.com/kaikalii/graphics_buffer"

readme = "readme.md"

keywords = ["piston", "image", "rendering", "graphics"]

categories = ["multimedia", "multimedia::images", "rendering"]

license = "MIT"

documentation = "https://docs.rs/graphics_buffer/0.3.1/graphics_buffer/"



[features]

piston_window_texture = ["piston_window"]



[dependencies]

piston2d-graphics = "0.26.0"

image = "0.19.0"

bit-vec = "0.5.0"

rusttype = "0.6.3"

failure = "0.1.2"

piston_window = { version = "0.80.0", optional = true }



[[example]]

name = "circles"



[[example]]

name = "text"



[[example]]

name = "tiled"



[[example]]

name = "window"

required-features = ["piston_window_texture"]