Enum ControlScheme

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pub enum ControlScheme {
    None,
    FreeCamera,
    Fps,
    Arc {
        center: Vec3,
    },
}
Expand description

Default controls. Provides easy defaults. For maximum flexibility, choose None, and implement controls in the event_handler function.

Variants§

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None

No controls; provide all controls in application code.

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FreeCamera

Keyboard controls for movement along 3 axis, and rotation around the Z axis. Mouse for rotation around the X and Y axes. Shift to multiply speed of keyboard controls.

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Fps

FPS-style camera. Ie, no Z-axis roll, no up/down movement, and can’t look up past TAU/4. todo: Unimplemented

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Arc

The mouse rotates the camera around a fixed point.

Fields

§center: Vec3

Trait Implementations§

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impl Clone for ControlScheme

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fn clone(&self) -> ControlScheme

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ControlScheme

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ControlScheme

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fn default() -> ControlScheme

Returns the “default value” for a type. Read more
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impl PartialEq for ControlScheme

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fn eq(&self, other: &ControlScheme) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ControlScheme

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impl StructuralPartialEq for ControlScheme

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