use super::*;
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct TextureTransform {
raw: Texture,
wrap: TextureWrap,
filter: TextureFilter,
}
impl Texture {
pub fn transform(&self) -> TextureTransform {
TextureTransform { raw: self.clone(), wrap: Default::default(), filter: Default::default() }
}
}
impl TextureTransform {
pub fn finish(self) -> Texture {
todo!()
}
pub fn with_wrap(self, wrap: TextureWrap) -> Self {
Self { wrap, ..self }
}
pub fn with_filter(self, filter: TextureFilter) -> Self {
Self { filter, ..self }
}
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum TextureWrap {
Repeat,
Clamp,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum TextureFilter {
Nearest,
Linear,
}
impl Default for TextureWrap {
fn default() -> Self {
Self::Repeat
}
}
impl Default for TextureFilter {
fn default() -> Self {
Self::Nearest
}
}