Struct graphics_shapes::line::Line
source · pub struct Line { /* private fields */ }
Implementations§
Trait Implementations§
source§impl ContainsShape for Line
impl ContainsShape for Line
source§fn contains_rect(&self, rect: &Rect) -> bool
fn contains_rect(&self, rect: &Rect) -> bool
Returns true if
self
contains rect
source§fn contains_circle(&self, _: &Circle) -> bool
fn contains_circle(&self, _: &Circle) -> bool
Returns true if
self
contains circle
source§fn contains_line(&self, line: &Line) -> bool
fn contains_line(&self, line: &Line) -> bool
Returns true if
self
contains line
source§fn contains_triangle(&self, _: &Triangle) -> bool
fn contains_triangle(&self, _: &Triangle) -> bool
Returns true if
self
contains triangle
source§fn contains_polygon(&self, _: &Polygon) -> bool
fn contains_polygon(&self, _: &Polygon) -> bool
Returns true if
self
contains polygon
source§impl<'de> Deserialize<'de> for Line
impl<'de> Deserialize<'de> for Line
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl IntersectsContains for Line
impl IntersectsContains for Line
source§impl IntersectsShape for Line
impl IntersectsShape for Line
source§fn intersects_rect(&self, rect: &Rect) -> bool
fn intersects_rect(&self, rect: &Rect) -> bool
Returns true if
rect
intersects self
source§fn intersects_circle(&self, circle: &Circle) -> bool
fn intersects_circle(&self, circle: &Circle) -> bool
Returns true if
circle
intersects self
source§fn intersects_line(&self, line: &Line) -> bool
fn intersects_line(&self, line: &Line) -> bool
Returns true if
line
intersects self
source§fn intersects_triangle(&self, triangle: &Triangle) -> bool
fn intersects_triangle(&self, triangle: &Triangle) -> bool
Returns true if
triangle
intersects self
source§fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if
ellipse
intersects self
source§fn intersects_polygon(&self, polygon: &Polygon) -> bool
fn intersects_polygon(&self, polygon: &Polygon) -> bool
Returns true if
polygon
intersects self
source§impl Shape for Line
impl Shape for Line
source§fn top_left(&self) -> Coord
fn top_left(&self) -> Coord
Returns left most point x and lowest y (could be from start
or end
for both)
This doesn’t really make sense for line as it may return (end.x, start.y) for example
source§fn top_right(&self) -> Coord
fn top_right(&self) -> Coord
Returns right most point x and lowest y (could be from start
or end
for both)
This doesn’t really make sense for line as it may return (start.x, end.y) for example
source§fn bottom_left(&self) -> Coord
fn bottom_left(&self) -> Coord
Returns left most point x and highest y (could be from start
or end
for both)
This doesn’t really make sense for line as it may return (start.x, end.y) for example
source§fn bottom_right(&self) -> Coord
fn bottom_right(&self) -> Coord
Returns right most point x and highest y (could be from start
or end
for both)
This doesn’t really make sense for line as it may return (start.x, end.y) for example
source§fn from_points(points: &[Coord]) -> Selfwhere
Self: Sized,
fn from_points(points: &[Coord]) -> Selfwhere
Self: Sized,
create this shape from a list of points (corners of a shape or tips of a line)
source§fn outline_pixels(&self) -> Vec<Coord>
fn outline_pixels(&self) -> Vec<Coord>
The coords for drawing the shape outline, the points may be in any order
This should be cached rather than called per frame
source§fn filled_pixels(&self) -> Vec<Coord>
fn filled_pixels(&self) -> Vec<Coord>
The coords for drawing the filled shape, the points may be in any order
This should be cached rather than called per frame
source§fn to_shape_box(&self) -> ShapeBox
fn to_shape_box(&self) -> ShapeBox
Convert to ShapeBox, used to store shapes with type (for bulk drawing, etc)
source§fn translate_by(&self, delta: Coord) -> Selfwhere
Self: Sized,
fn translate_by(&self, delta: Coord) -> Selfwhere
Self: Sized,
change every point by +
delta
source§fn move_to(&self, point: Coord) -> Selfwhere
Self: Sized,
fn move_to(&self, point: Coord) -> Selfwhere
Self: Sized,
moves the shapes first point to
point
(and changes every other point to match their original distance and angle) Read moresource§fn move_center_to(&self, point: Coord) -> Selfwhere
Self: Sized,
fn move_center_to(&self, point: Coord) -> Selfwhere
Self: Sized,
Moves the shapes center to
point
(and changes every other point to match their original distance and angle) Read moresource§fn rotate_around(&self, degrees: isize, point: Coord) -> Selfwhere
Self: Sized,
fn rotate_around(&self, degrees: isize, point: Coord) -> Selfwhere
Self: Sized,
Rotate shape around a point
impl Eq for Line
impl StructuralPartialEq for Line
Auto Trait Implementations§
impl Freeze for Line
impl RefUnwindSafe for Line
impl Send for Line
impl Sync for Line
impl Unpin for Line
impl UnwindSafe for Line
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)