use crate::coord::Coord;
use crate::ellipse::Ellipse;
use crate::line::Line;
use crate::rect::Rect;
use crate::Shape;
#[cfg(feature = "serde_derive")]
use serde::{Deserialize, Serialize};
#[cfg_attr(feature = "serde_derive", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct Circle {
center: Coord,
radius: usize,
}
impl Circle {
#[must_use]
pub fn new<P: Into<Coord>>(center: P, radius: usize) -> Self {
Self {
center: center.into(),
radius,
}
}
}
impl Circle {
#[inline]
#[must_use]
pub fn radius(&self) -> usize {
self.radius
}
}
impl Shape for Circle {
fn from_points(points: &[Coord]) -> Self
where
Self: Sized,
{
debug_assert!(points.len() >= 2);
let radius = points[0].distance(points[1]);
Circle::new(points[0], radius)
}
fn translate_by<P: Into<Coord>>(&self, delta: P) -> Self {
Circle::new(self.center + delta.into(), self.radius)
}
fn move_to<P: Into<Coord>>(&self, point: P) -> Self {
Circle::new(point.into(), self.radius)
}
fn contains<P: Into<Coord>>(&self, point: P) -> bool {
let dist = self.center.distance(point.into());
dist <= self.radius
}
fn points(&self) -> Vec<Coord> {
vec![self.center, Coord::from_angle(self.center, self.radius, 0)]
}
#[inline]
fn center(&self) -> Coord {
self.center
}
#[inline]
fn left(&self) -> isize {
self.center.x - (self.radius as isize)
}
#[inline]
fn right(&self) -> isize {
self.center.x + (self.radius as isize)
}
#[inline]
fn top(&self) -> isize {
self.center.y - (self.radius as isize)
}
#[inline]
fn bottom(&self) -> isize {
self.center.y + (self.radius as isize)
}
fn outline_points(&self) -> Vec<Coord> {
let cx = self.center.x;
let cy = self.center.y;
let mut d = (5_isize - (self.radius as isize) * 4) / 4;
let mut x = 0;
let mut y = self.radius as isize;
let mut output = vec![];
while x <= y {
output.push(Coord::new(cx + x, cy + y));
output.push(Coord::new(cx + x, cy - y));
output.push(Coord::new(cx - x, cy + y));
output.push(Coord::new(cx - x, cy - y));
output.push(Coord::new(cx + y, cy + x));
output.push(Coord::new(cx + y, cy - x));
output.push(Coord::new(cx - y, cy + x));
output.push(Coord::new(cx - y, cy - x));
if d < 0 {
d += 2 * x + 1
} else {
d += 2 * (x - y) + 1;
y -= 1;
}
x += 1;
}
output
}
fn filled_points(&self) -> Vec<Coord> {
let mut output = vec![];
let cx = self.center.x;
let cy = self.center.y;
let squared_radius = (self.radius * self.radius) as isize;
for y in 0..(self.radius as isize) {
let up = cy - y;
let down = cy + y;
let half_width = (((squared_radius - y * y) as f64).sqrt().round() as isize).max(0);
for x in 0..=half_width {
let left = cx - x;
let right = cx + x;
output.push(Coord::new(left, up));
output.push(Coord::new(right, up));
output.push(Coord::new(left, down));
output.push(Coord::new(right, down));
}
}
output
}
}
impl Circle {
#[must_use]
pub fn as_rect(&self) -> Rect {
Rect::new((self.left(), self.top()), (self.right(), self.bottom()))
}
#[must_use]
pub fn as_radius_line(&self) -> Line {
Line::new((self.center.x, self.center.y), (self.center.x, self.top()))
}
#[must_use]
pub fn as_horizontal_line(&self) -> Line {
Line::new((self.left(), self.center.y), (self.right(), self.center.y))
}
#[must_use]
pub fn as_vertical_line(&self) -> Line {
Line::new((self.center.x, self.top()), (self.center.x, self.bottom()))
}
#[must_use]
pub fn as_ellipse(&self) -> Ellipse {
Ellipse::new(self.center, self.radius * 2, self.radius * 2)
}
}