use *;
// impl From<(f32, f32)> for Point {
// fn from(point: (f32, f32)) -> Self {
// Self { x: point.0 as f32, y: point.1 as f32, ..Default::default() }
// }
// }
// impl From<Rectangle> for GraphicsShape {
// fn from(v: Rectangle) -> Self {
// Self::Rectangle(v)
// }
// }