mod point;
mod rectangle;
pub use point::{Point, Point3D};
#[derive(Clone, Copy, Debug, PartialEq, Default)]
pub struct Line {
pub start: Point,
pub end: Point,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Square {
pub x: f32,
pub y: f32,
pub side: f32,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Rectangle {
pub x: f32,
pub y: f32,
pub width: f32,
pub height: f32,
}
#[derive(Debug, Copy, Clone)]
pub struct Circle {
pub x: f32,
pub y: f32,
pub radius: f32,
}