use bytemuck::{Pod, Zeroable};
use crate::NodeInstanceData;
#[repr(C)]
#[derive(Copy, Clone, Pod, Zeroable)]
struct NodeInstance {
pos: [f32; 2],
radius: f32,
opacity: f32,
shape: u32,
color: [f32; 4],
}
pub struct NodePipeline {
pipeline: wgpu::RenderPipeline,
instances: wgpu::Buffer,
count: u32,
capacity: u64,
}
impl NodePipeline {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat, camera_bgl: &wgpu::BindGroupLayout) -> Self {
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("node-shader"),
source: wgpu::ShaderSource::Wgsl(include_str!("shaders/node.wgsl").into()),
});
let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("node-layout"),
bind_group_layouts: &[camera_bgl],
push_constant_ranges: &[],
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("node-pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<NodeInstance>() as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array![0 => Float32x2, 1 => Float32, 2 => Float32, 3 => Uint32, 4 => Float32x4],
}],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, ..Default::default() },
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview: None,
cache: None,
});
let capacity = 64;
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("node-instances"),
size: capacity * std::mem::size_of::<NodeInstance>() as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
Self { pipeline, instances, count: 0, capacity }
}
pub fn upload(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, nodes: &[NodeInstanceData]) {
let data: Vec<NodeInstance> = nodes.iter().map(|n| NodeInstance {
pos: n.pos, radius: n.radius, opacity: n.opacity, shape: n.shape, color: n.color,
}).collect();
let needed = data.len() as u64;
if needed > self.capacity {
self.capacity = needed.next_power_of_two();
self.instances = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("node-instances"),
size: self.capacity * std::mem::size_of::<NodeInstance>() as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
}
queue.write_buffer(&self.instances, 0, bytemuck::cast_slice(&data));
self.count = data.len() as u32;
}
pub fn draw<'a>(&'a self, rpass: &mut wgpu::RenderPass<'a>, camera_bg: &'a wgpu::BindGroup) {
if self.count == 0 { return; }
rpass.set_pipeline(&self.pipeline);
rpass.set_bind_group(0, camera_bg, &[]);
rpass.set_vertex_buffer(0, self.instances.slice(..));
rpass.draw(0..6, 0..self.count);
}
}