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use fxhash::FxBuildHasher;
use madvise::{AccessPattern, AdviseMemory};
use ordered_float::NotNan;
use parking_lot;
use pbr;
use rayon::prelude::*;
use std::cmp;
use std::collections::{BinaryHeap, HashSet};
use std::convert::TryFrom;
use std::time;
#[cfg(test)]
mod tests;
mod io;
pub mod reorder;
#[cfg(feature = "rw_granne")]
pub mod rw;
use crate::{
max_size_heap,
slice_vector::{FixedWidthSliceVector, MultiSetVector},
{ElementContainer, ExtendableElementContainer, Permutable},
};
type NeighborId = u32;
const UNUSED: NeighborId = NeighborId::max_value();
/** An index for fast approximate nearest neighbor search.
The index is built by using [`GranneBuilder`](struct.GranneBuilder.html) and can be stored to
disk.
`Granne` can be created either from a [file](struct.Granne.html#method.from_file) or a
[`u8` slice](struct.Granne.html#method.from_bytes).
*/
pub struct Granne<'a, Elements> {
layers: FileOrMemoryLayers<'a>,
elements: Elements,
}
impl<'a, Elements> Granne<'a, Elements> {
fn from_parts<L: Into<Layers<'a>>>(layers: L, elements: Elements) -> Self {
Self {
layers: FileOrMemoryLayers::Memory(layers.into()),
elements,
}
}
}
/// This trait is implemented for any `Granne` and contains methods that are common for all element
/// types.
pub trait Index {
/// Returns the number of elements in this index.
fn len(self: &Self) -> usize;
/// Returns the number of layers in this index.
fn num_layers(self: &Self) -> usize;
/// Returns the number of nodes in `layer`.
fn layer_len(self: &Self, layer: usize) -> usize;
/// Returns the neighbors of the node at `index` in `layer`.
fn get_neighbors(self: &Self, index: usize, layer: usize) -> Vec<usize>;
/// Write the index to `buffer`.
fn write_index<B: std::io::Write + std::io::Seek>(self: &Self, buffer: &mut B) -> std::io::Result<()>
where
Self: Sized;
}
impl<'a, Elements: ElementContainer> Index for Granne<'a, Elements> {
/// Returns the number of elements in this index.
/// Note that it might be less than the number of elements in `elements`.
fn len(self: &Self) -> usize {
let layers = self.layers.load();
if layers.len() > 0 {
self.layer_len(layers.len() - 1)
} else {
0
}
}
/// Returns the number of layers in this index.
fn num_layers(self: &Self) -> usize {
self.layers.load().len()
}
/// Returns the number of nodes in `layer`.
fn layer_len(self: &Self, layer: usize) -> usize {
self.layers.load().as_graph(layer).len()
}
/// Returns the neighbors of the node at `index` in `layer`.
fn get_neighbors(self: &Self, index: usize, layer: usize) -> Vec<usize> {
self.layers.load().as_graph(layer).get_neighbors(index)
}
/// Write the index to `buffer`.
fn write_index<B: std::io::Write + std::io::Seek>(self: &Self, buffer: &mut B) -> std::io::Result<()> {
io::write_index(&self.layers.load(), buffer)
}
}
impl<'a, Elements: ElementContainer> Granne<'a, Elements> {
/// Loads this index from bytes.
pub fn from_bytes(index: &'a [u8], elements: Elements) -> Self {
Self {
layers: FileOrMemoryLayers::Memory(io::load_layers(index)),
elements,
}
}
/// Loads the index from a file. The index will be memory mapped.
///
/// ## Safety
///
/// This is unsafe because the underlying file can be modified, which would result in undefined
/// behavior. The caller needs to guarantee that the file is not modified while being
/// memory-mapped.
pub unsafe fn from_file(file: &std::fs::File, elements: Elements) -> std::io::Result<Self> {
let file = memmap::Mmap::map(file)?;
file.advise_memory_access(AccessPattern::Random)?;
let index = Self {
layers: FileOrMemoryLayers::File(file),
elements,
};
// verify that it works
let _ = index.len();
Ok(index)
}
/// Searches for the `num_neighbors` neighbors closest to `element` in this index.
/// `max_search` controls the number of nodes visited during the search. Returns a
/// `Vec` containing the id and distance from `element`.
pub fn search(
self: &Self,
element: &Elements::Element,
max_search: usize,
num_neighbors: usize,
) -> Vec<(usize, f32)> {
match self.layers.load() {
Layers::FixWidth(layers) => self.search_internal(&layers, element, max_search, num_neighbors),
Layers::Compressed(layers) => self.search_internal(&layers, element, max_search, num_neighbors),
}
}
/// Returns the element at `index`.
pub fn get_element(self: &Self, index: usize) -> Elements::Element {
self.elements.get(index)
}
/// Returns a reference to the elements of this index.
pub fn get_elements(self: &Self) -> &Elements {
&self.elements
}
}
impl<'a, Elements: ElementContainer + crate::io::Writeable> Granne<'a, Elements> {
/// Writes the elements of this index to `buffer`.
pub fn write_elements<B: std::io::Write>(self: &Self, buffer: &mut B) -> std::io::Result<usize> {
self.elements.write(buffer)
}
}
impl<'a, Elements> Granne<'a, &Elements>
where
Elements: std::borrow::ToOwned,
{
/// Creates an owned index from a borrowed one.
pub fn to_owned(self: &Self) -> Granne<'static, Elements::Owned> {
let layers = match self.layers.load() {
Layers::FixWidth(layers) => Layers::FixWidth(layers.into_iter().map(|layer| layer.into_owned()).collect()),
Layers::Compressed(layers) => {
Layers::Compressed(layers.into_iter().map(|layer| layer.into_owned()).collect())
}
};
Granne::from_parts(layers, self.elements.to_owned())
}
}
/// `BuildConfig` is used to configure a [`GranneBuilder`](struct.GranneBuilder.html).
///
/// # Examples
/// ```
/// # use granne::*;
/// let config = BuildConfig::new()
/// .num_neighbors(30)
/// .layer_multiplier(15.0)
/// .max_search(200);
/// let mut builder = GranneBuilder::new(config, angular::Vectors::new());
/// ```
#[derive(Copy, Clone, Debug)]
pub struct BuildConfig {
/// Each layer includes `layer_multiplier` times more elements than the previous layer.
layer_multiplier: f32,
/// Needs to be used when building before all elements have been inserted into the builder.
expected_num_elements: Option<usize>,
/// The maximum number of neighbors per node and layer.
num_neighbors: usize,
/// The `max_search` parameter used during build time (see
/// [`Granne::search`](struct.Granne.html#method.search)).
max_search: usize,
/// Whether to reinsert all the elements in each layers. Takes more time, but improves recall.
reinsert_elements: bool,
/// Whether to output progress information to STDOUT while building.
show_progress: bool,
}
impl Default for BuildConfig {
fn default() -> Self {
BuildConfig {
layer_multiplier: 15.0,
expected_num_elements: None,
num_neighbors: 30,
max_search: 200,
reinsert_elements: true,
show_progress: false,
}
}
}
impl BuildConfig {
/// Creates a `BuildConfig` for `GranneBuilder` with default settings.
pub fn new() -> Self {
Self::default()
}
/// Configures the maximum number of neighbors per node in each layer.
///
/// Default: 30
pub fn num_neighbors(mut self: Self, num_neighbors: usize) -> Self {
self.num_neighbors = num_neighbors;
self
}
/// Configures the `max_search` parameter used during build time (see
/// [`Granne::search`](struct.Granne.html#method.search)). Larger values increase recall but
/// makes building slower.
///
/// Default: 200
pub fn max_search(mut self: Self, max_search: usize) -> Self {
self.max_search = max_search;
self
}
/// Configures the expected number of elements in the final graph. This is only required
/// when building (`builder.build()`) before all elements have been inserted into the builder.
pub fn expected_num_elements(mut self: Self, expected_num_elements: usize) -> Self {
self.expected_num_elements = Some(expected_num_elements);
self
}
/// Configures the layer multiplier for the hierarchical graph:
/// each new layer will have `layer_multiplier` times more elements than the previous.
/// E.g. `layer_multiplier == 10.0` implies `n`, `10n`, `100n`, ... nodes per layer for
/// some `n < 10`.
///
/// Default: 15.0
pub fn layer_multiplier(mut self: Self, layer_multiplier: f32) -> Self {
self.layer_multiplier = layer_multiplier;
self
}
/// Enables reinsertion of all the elements in each layers. Takes more time, but improves
/// recall.
///
/// This option is enabled by default.
pub fn reinsert_elements(mut self: Self, yes: bool) -> Self {
self.reinsert_elements = yes;
self
}
/// Enables printing progress information to STDOUT while building.
///
/// This option is disabled by default.
pub fn show_progress(mut self: Self, yes: bool) -> Self {
self.show_progress = yes;
self
}
}
/// A builder for creating an index to be searched using [`Granne`](struct.Granne.html). Configured
/// by [`BuildConfig`](struct.BuildConfig.html).
pub struct GranneBuilder<Elements: ElementContainer> {
elements: Elements,
layers: Vec<FixedWidthSliceVector<'static, NeighborId>>,
config: BuildConfig,
}
/// This trait is implemented for any `GranneBuilder` and contains methods that are common for all
/// element types.
pub trait Builder: Index {
/// Builds an index for approximate nearest neighbor search.
fn build(self: &mut Self);
/// Builds the search index for the first num_elements elements
/// Can be used for long-running jobs where intermediate steps needs to be stored
///
/// Note: already indexed elements are not reindexed
fn build_partial(self: &mut Self, num_elements: usize);
/// Returns the number of elements.
fn num_elements(self: &Self) -> usize;
}
impl<Elements: ElementContainer + Sync> Index for GranneBuilder<Elements> {
/// Returns the number of indexed elements.
/// Note that it might be less than the number of elements in `elements`.
/// # Examples
/// ```
/// # use granne::*;
/// # let elements: angular::Vectors = test_helper::random_vectors(3, 1000);
/// assert_eq!(1000, elements.len());
/// let mut builder = GranneBuilder::new(BuildConfig::default(), elements);
/// builder.build_partial(100);
/// assert_eq!(100, builder.len());
/// assert_eq!(1000, builder.num_elements());
fn len(self: &Self) -> usize {
self.get_index().len()
}
/// Returns the number of layers in this index.
fn num_layers(self: &Self) -> usize {
self.get_index().num_layers()
}
/// Returns the number of nodes in `layer`.
fn layer_len(self: &Self, layer: usize) -> usize {
self.get_index().layer_len(layer)
}
/// Returns the neighbors of the node at `index` in `layer`.
fn get_neighbors(self: &Self, index: usize, layer: usize) -> Vec<usize> {
self.get_index().get_neighbors(index, layer)
}
/// Writes the index to `buffer`.
/// # Examples
/// ```
/// # use granne::*;
/// # let builder = GranneBuilder::new(BuildConfig::default(), angular::Vectors::new());
/// # let path = "/tmp/write_index.bin";
/// let mut file = std::fs::File::create(path)?;
/// builder.write_index(&mut file)?;
/// # Ok::<(), std::io::Error>(())
/// ```
fn write_index<B: std::io::Write + std::io::Seek>(self: &Self, buffer: &mut B) -> std::io::Result<()> {
let layers: Layers = Layers::FixWidth(self.layers.iter().map(|layer| layer.borrow()).collect());
io::write_index(&layers, buffer)
}
}
impl<Elements: ElementContainer + Sync> Builder for GranneBuilder<Elements> {
/// Builds an index for approximate nearest neighbor search.
fn build(self: &mut Self) {
self.build_partial(self.elements.len())
}
/// Builds the search index for the first num_elements elements.
/// Can be used for long-running jobs where intermediate steps needs to be stored.
///
/// Note: already indexed elements are not reindexed.
fn build_partial(self: &mut Self, num_elements: usize) {
if num_elements == 0 {
return;
}
assert!(
num_elements >= self.layers.last().map_or(0, |layer| layer.len()),
"Cannot index fewer elements than already in index."
);
assert!(
num_elements <= self.elements.len(),
"Cannot index more elements than exist."
);
if !self.layers.is_empty() {
self.index_elements_in_last_layer(num_elements);
}
while self.len() < num_elements {
let new_layer = self.layers.last().map_or_else(
|| FixedWidthSliceVector::with_width(self.config.num_neighbors),
|prev_layer| prev_layer.clone(),
);
self.layers.push(new_layer);
self.index_elements_in_last_layer(num_elements);
}
}
/// Returns the number of elements.
fn num_elements(self: &Self) -> usize {
self.elements.len()
}
}
impl<Elements: ElementContainer + Sync> GranneBuilder<Elements> {
/// Creates a new GranneBuilder with a `BuildConfig` and `elements`.
/// # Examples
///
/// ```
/// # use granne::*;
/// let config = BuildConfig::default().num_neighbors(20).max_search(100).show_progress(true);
/// let mut builder = GranneBuilder::new(config, angular::Vectors::new());
/// ```
pub fn new(config: BuildConfig, elements: Elements) -> Self {
assert!(elements.len() < UNUSED as usize);
Self {
elements,
layers: Vec::new(),
config,
}
}
/// Creates a `GranneBuilder` by reading an already built index from `buffer` together with
/// `elements`.
pub fn from_bytes(config: BuildConfig, buffer: &[u8], elements: Elements) -> Self {
let mut builder = Self::new(config, elements);
let layers = io::load_layers(buffer);
match layers {
Layers::FixWidth(layers) => {
builder.layers = layers.iter().map(|l| l.borrow().into_owned()).collect();
}
Layers::Compressed(layers) => {
for layer in layers {
builder.layers.push({
let mut new_layer = FixedWidthSliceVector::with_width(builder.config.num_neighbors);
new_layer.reserve(layer.len());
let mut neighbors = Vec::new();
for i in 0..layer.len() {
layer.get_into(i, &mut neighbors);
neighbors.resize(builder.config.num_neighbors, UNUSED);
new_layer.push(&neighbors);
neighbors.clear();
}
new_layer
});
}
}
}
builder
}
/// Creates a `GranneBuilder` by reading an already built index from `buffer` together with
/// `elements`.
pub fn from_file(config: BuildConfig, file: &std::fs::File, elements: Elements) -> std::io::Result<Self> {
let bytes = unsafe { memmap::Mmap::map(file)? };
Ok(Self::from_bytes(config, &bytes[..], elements))
}
/// Returns a searchable index from this builder.
/// # Examples
/// ```
/// # use granne::*;
/// # let elements: angular::Vectors = test_helper::random_vectors(3, 1000);
/// # let element = elements.get_element(123).into_owned();
/// # let max_search = 10; let num_neighbors = 20;
/// let mut builder = GranneBuilder::new(BuildConfig::default(), elements);
/// builder.build();
/// let index = builder.get_index();
/// index.search(&element, max_search, num_neighbors);
/// ```
pub fn get_index(self: &Self) -> Granne<&Elements> {
Granne::from_parts(
self.layers.iter().map(|l| l.borrow()).collect::<Vec<_>>(),
&self.elements,
)
}
/// Returns a reference to the elements in this builder.
pub fn get_elements(self: &Self) -> &Elements {
&self.elements
}
}
impl<Elements: ElementContainer + crate::io::Writeable> GranneBuilder<Elements> {
/// Writes the elements of this builder to `buffer`.
/// # Examples
/// ```
/// # use granne::*;
/// # let builder = GranneBuilder::new(BuildConfig::default(), angular::Vectors::new());
/// # let path = "/tmp/write_elements.bin";
/// let mut file = std::fs::File::create(path)?;
/// builder.write_elements(&mut file)?;
/// # Ok::<(), std::io::Error>(())
/// ```
pub fn write_elements<B: std::io::Write>(self: &Self, buffer: &mut B) -> std::io::Result<usize> {
self.elements.write(buffer)
}
}
impl<Elements: ExtendableElementContainer> GranneBuilder<Elements> {
/// Push a new element into this builder. In order to insert it into the index
/// a call to `build` or `build_partial` is required.
/// # Examples
/// ```
/// # use granne::*;
/// # let element0 = test_helper::random_vector(3);
/// # let element1 = test_helper::random_vector(3);
/// let mut builder = GranneBuilder::new(BuildConfig::default(), angular::Vectors::new());
/// builder.push(element0);
/// builder.push(element1);
/// assert_eq!(0, builder.len());
/// builder.build();
/// assert_eq!(2, builder.len());
/// ```
pub fn push(self: &mut Self, element: Elements::InternalElement) {
assert!(self.elements.len() < UNUSED as usize - 1);
self.elements.push(element);
}
}
// implementation
trait Graph {
fn get_neighbors(self: &Self, idx: usize) -> Vec<usize>;
fn len(self: &Self) -> usize;
}
impl<'a> Graph for FixedWidthSliceVector<'a, NeighborId> {
fn get_neighbors(self: &Self, idx: usize) -> Vec<usize> {
self.get(idx)
.iter()
.take_while(|&&x| x != UNUSED)
.map(|&x| usize::try_from(x).unwrap())
.collect()
}
fn len(self: &Self) -> usize {
self.len()
}
}
impl<'a> Graph for MultiSetVector<'a> {
fn get_neighbors(self: &Self, idx: usize) -> Vec<usize> {
self.get(idx).iter().map(|&x| usize::try_from(x).unwrap()).collect()
}
fn len(self: &Self) -> usize {
self.len()
}
}
impl<'a> Graph for [parking_lot::RwLock<&'a mut [NeighborId]>] {
fn get_neighbors(self: &Self, idx: usize) -> Vec<usize> {
self[idx]
.read()
.iter()
.take_while(|&&x| x != UNUSED)
.map(|&x| usize::try_from(x).unwrap())
.collect()
}
fn len(self: &Self) -> usize {
self.len()
}
}
enum FileOrMemoryLayers<'a> {
File(memmap::Mmap),
Memory(Layers<'a>),
}
impl<'a> FileOrMemoryLayers<'a> {
fn load<'b>(self: &'b Self) -> Layers<'b>
where
'a: 'b,
{
match self {
Self::File(mmap) => io::load_layers(&mmap[..]),
Self::Memory(layers) => layers.borrow(),
}
}
}
enum Layers<'a> {
FixWidth(Vec<FixedWidthSliceVector<'a, NeighborId>>),
Compressed(Vec<MultiSetVector<'a>>),
}
impl<'a> Layers<'a> {
fn len(self: &Self) -> usize {
match self {
Self::FixWidth(layers) => layers.len(),
Self::Compressed(layers) => layers.len(),
}
}
fn as_graph(self: &Self, layer: usize) -> &dyn Graph {
match self {
Self::FixWidth(layers) => &layers[layer],
Self::Compressed(layers) => &layers[layer],
}
}
fn borrow<'b>(self: &'b Self) -> Layers<'b>
where
'a: 'b,
{
match self {
Self::FixWidth(layers) => Layers::FixWidth(layers.iter().map(|l| l.borrow()).collect()),
Self::Compressed(layers) => Layers::Compressed(layers.iter().map(|l| l.borrow()).collect()),
}
}
}
impl<'a> From<Vec<FixedWidthSliceVector<'a, NeighborId>>> for Layers<'a> {
fn from(fix_width: Vec<FixedWidthSliceVector<'a, NeighborId>>) -> Self {
Self::FixWidth(fix_width)
}
}
/// Computes the number of elements that should be in layer `layer_idx`.
fn compute_num_elements_in_layer(total_num_elements: usize, layer_multiplier: f32, layer_idx: usize) -> usize {
let layer_multiplier = layer_multiplier as f64;
cmp::min(
(total_num_elements as f64
/ (layer_multiplier.powf((total_num_elements as f64).log(layer_multiplier).floor() - layer_idx as f64)))
.ceil() as usize,
total_num_elements,
)
}
impl<Elements: ElementContainer + Sync> GranneBuilder<Elements> {
fn index_elements_in_last_layer(self: &mut Self, max_num_elements: usize) {
let total_num_elements = self.config.expected_num_elements.unwrap_or(self.elements.len());
let ideal_num_elements_in_layer = compute_num_elements_in_layer(
cmp::max(total_num_elements, self.elements.len()),
self.config.layer_multiplier,
self.layers.len() - 1,
);
if ideal_num_elements_in_layer <= self.layers.last().unwrap().len() {
// nothing to index in this layer
return;
}
let num_elements_in_layer = cmp::min(max_num_elements, ideal_num_elements_in_layer);
let additional = ideal_num_elements_in_layer - self.layers.last().unwrap().len();
let mut config = self.config;
// if not last layer
if ideal_num_elements_in_layer < total_num_elements {
// use half num_neighbors on upper layers
config.num_neighbors = cmp::max(1, config.num_neighbors / 2);
}
let mut layer = self.layers.pop().unwrap();
layer.reserve_exact(additional);
let prev_layers = self.get_index();
if self.config.show_progress {
println!(
"Building layer {} with {} elements...",
self.layers.len(),
num_elements_in_layer
);
}
Self::index_elements(
&config,
&self.elements,
num_elements_in_layer,
&prev_layers,
&mut layer,
false,
);
if self.config.reinsert_elements {
if self.config.show_progress {
println!("Reinserting elements...");
}
// use half max_search when reindexing
config.max_search = std::cmp::max(1, config.max_search / 2);
// reinsert elements to improve index quality
Self::index_elements(
&config,
&self.elements,
num_elements_in_layer,
&prev_layers,
&mut layer,
true,
);
}
self.layers.push(layer);
}
/// Indexes elements in `layer`.
fn index_elements(
config: &BuildConfig,
elements: &Elements,
num_elements: usize,
prev_layers: &Granne<&Elements>,
layer: &mut FixedWidthSliceVector<'static, NeighborId>,
reinsert_elements: bool,
) {
assert!(layer.len() <= num_elements);
let mut already_indexed = layer.len();
if reinsert_elements {
already_indexed = 0;
} else {
layer.resize(num_elements, UNUSED);
}
// set up progress bar
let step_size = cmp::max(100, num_elements / 400);
let (progress_bar, start_time) = {
if config.show_progress {
let mut progress_bar = pbr::ProgressBar::new(elements.len() as u64);
let info_text = format!("Layer {}: ", prev_layers.layers.load().len());
progress_bar.message(&info_text);
progress_bar.set((step_size * (already_indexed / step_size)) as u64);
// if too many elements were already indexed, the shown speed
// is misrepresenting and not of much help
if already_indexed > num_elements / 3 {
progress_bar.show_speed = false;
progress_bar.show_time_left = false;
}
(Some(parking_lot::Mutex::new(progress_bar)), Some(time::Instant::now()))
} else {
(None, None)
}
};
{
// create RwLocks for underlying nodes
let layer: Vec<parking_lot::RwLock<&mut [NeighborId]>> =
layer.iter_mut().map(parking_lot::RwLock::new).collect();
let insert_element = |(idx, _)| {
Self::index_element(config, elements, prev_layers, &layer, idx);
// This only shows approximate progress because of par_iter
if idx % step_size == 0 {
if let Some(ref progress_bar) = progress_bar {
progress_bar.lock().add(step_size as u64);
}
}
};
#[cfg(feature = "singlethreaded")]
let layer_iter = layer.iter();
#[cfg(not(feature = "singlethreaded"))]
let layer_iter = layer.par_iter();
if reinsert_elements {
// reinserting elements is done in reverse order
layer_iter.enumerate().rev().for_each(insert_element);
} else {
// index elements, skipping already indexed
layer_iter.enumerate().skip(already_indexed).for_each(insert_element);
};
}
if let Some(progress_bar) = progress_bar {
progress_bar.lock().set(layer.len() as u64);
}
#[cfg(feature = "singlethreaded")]
let layer_iter_mut = layer.iter_mut();
#[cfg(not(feature = "singlethreaded"))]
let layer_iter_mut = layer.par_iter_mut();
// limit number of neighbors (i.e. apply heuristic for neighbor selection)
layer_iter_mut.enumerate().for_each(|(i, node)| {
Self::add_and_limit_neighbors(elements, node, i, &[], config.num_neighbors);
});
if let Some(start_time) = start_time {
println!("Time: {} s", start_time.elapsed().as_secs());
}
}
/// Indexes the element with index `idx`.
fn index_element(
config: &BuildConfig,
elements: &Elements,
prev_layers: &Granne<&Elements>,
layer: &[parking_lot::RwLock<&mut [NeighborId]>],
idx: usize,
) {
// do not index elements that are zero
if elements.dist(idx, idx) > NotNan::new(100.0 * std::f32::EPSILON).unwrap() {
return;
}
let element = elements.get(idx);
let entrypoint = prev_layers.search(&element, 1, 1).first().map_or(0, |r| r.0);
let candidates = search_for_neighbors(layer, entrypoint, elements, &element, config.max_search);
let candidates: Vec<_> = candidates.into_iter().filter(|&(id, _)| id != idx).collect();
let neighbors = Self::select_neighbors(elements, candidates, config.num_neighbors);
// if the current element is a duplicate of too many of its potential neighbors, do not
// connect it to the graph, this effectively creates a dead node
if let Some((_, d)) = neighbors.get(config.num_neighbors / 2) {
if *d < NotNan::new(100.0 * std::f32::EPSILON).unwrap() {
return;
}
}
// if current node is empty, initialize it with the neighbors
if layer[idx].read()[0] == UNUSED {
Self::initialize_node(&layer[idx], &neighbors[..]);
} else {
for &(neighbor, d) in &neighbors {
Self::connect_nodes(elements, &layer[idx], idx, neighbor, d);
}
}
for (neighbor, d) in neighbors {
Self::connect_nodes(elements, &layer[neighbor], neighbor, idx, d);
}
}
/// Given a vec of `candidates`, selects the neighbors for an element.
fn select_neighbors(
elements: &Elements,
candidates: Vec<(usize, NotNan<f32>)>,
max_neighbors: usize,
) -> Vec<(usize, NotNan<f32>)> {
if candidates.len() <= max_neighbors {
return candidates;
}
// candidates need to be sorted on distance from idx
debug_assert!(candidates
.iter()
.zip(candidates.iter().skip(1))
.all(|((_, d0), (_, d1))| d0 <= d1));
let mut neighbors: Vec<(usize, NotNan<f32>)> = Vec::new();
for (j, d) in candidates {
if neighbors.len() >= max_neighbors {
break;
}
// add j to neighbors if j is closer to idx,
// than to all previously added neighbors
let element = elements.get(j);
if neighbors
.iter()
.all(|&(n, _)| d <= elements.dist_to_element(n, &element))
{
neighbors.push((j, d));
}
}
neighbors
}
/// Sets neighbors for `node`.
fn initialize_node(node: &parking_lot::RwLock<&mut [NeighborId]>, neighbors: &[(usize, NotNan<f32>)]) {
debug_assert_eq!(&UNUSED, &node.read()[0]);
// Write Lock!
let mut node = node.write();
for (i, &(idx, _)) in neighbors.iter().enumerate().take(node.len()) {
node[i] = NeighborId::try_from(idx).unwrap();
}
}
/// Tries to add `j` as a neighbor to `i`. If the neighbor list is full, uses `select_neighbors`
/// to limit the number of neighbors.
fn connect_nodes(
elements: &Elements,
node: &parking_lot::RwLock<&mut [NeighborId]>,
i: usize,
j: usize,
d: NotNan<f32>,
) {
if i == j {
return;
}
// Write Lock!
let mut node = node.write();
// Do not insert duplicates
let j_id = NeighborId::try_from(j).unwrap();
if let Some(free_pos) = node.iter().position(|x| *x == UNUSED || *x == j_id) {
node[free_pos] = j_id;
} else {
let num_neighbors = node.len();
Self::add_and_limit_neighbors(elements, &mut node, i, &[(j, d)], num_neighbors);
}
}
fn add_and_limit_neighbors(
elements: &Elements,
node: &mut [NeighborId],
node_id: usize,
extra: &[(usize, NotNan<f32>)],
num_neighbors: usize,
) {
assert!(num_neighbors <= node.len());
let neighbors: Vec<usize> = node
.iter()
.take_while(|&&x| x != UNUSED)
.map(|&x| usize::try_from(x).unwrap())
.collect();
let dists = elements.dists(node_id, &neighbors);
let mut candidates: Vec<_> = neighbors.iter().copied().zip(dists.into_iter()).collect();
for &(j, d) in extra {
candidates.push((j, d));
}
candidates.sort_unstable_by_key(|&(_, d)| d);
let neighbors = Self::select_neighbors(elements, candidates, num_neighbors);
// set new neighbors and mark last positions as unused
for (k, n) in neighbors
.into_iter()
.map(|(n, _)| NeighborId::try_from(n).unwrap())
.chain(std::iter::repeat(UNUSED))
.enumerate()
.take(node.len())
{
node[k] = n;
}
}
}
impl<'a, Elements: ElementContainer> Granne<'a, Elements> {
fn search_internal(
self: &Self,
layers: &[impl Graph],
element: &Elements::Element,
max_search: usize,
num_neighbors: usize,
) -> Vec<(usize, f32)> {
if let Some((bottom_layer, top_layers)) = layers.split_last() {
let entrypoint = find_entrypoint(top_layers, &self.elements, element);
search_for_neighbors(bottom_layer, entrypoint, &self.elements, element, max_search)
.into_iter()
.take(num_neighbors)
.map(|(i, d)| (i, d.into_inner()))
.collect()
} else {
Vec::new()
}
}
}
fn find_entrypoint<Layer: Graph, Elements: ElementContainer>(
layers: &[Layer],
elements: &Elements,
element: &Elements::Element,
) -> usize {
let mut entrypoint = 0;
for layer in layers {
let res = search_for_neighbors(layer, entrypoint, elements, element, 1);
entrypoint = res[0].0;
}
entrypoint
}
fn search_for_neighbors<Layer: Graph + ?Sized, Elements: ElementContainer>(
layer: &Layer,
entrypoint: usize,
elements: &Elements,
goal: &Elements::Element,
max_search: usize,
) -> Vec<(usize, NotNan<f32>)> {
let mut res: max_size_heap::MaxSizeHeap<(NotNan<f32>, usize)> = max_size_heap::MaxSizeHeap::new(max_search); // TODO: should this really be max_search or num_neighbors?
let mut pq: BinaryHeap<cmp::Reverse<_>> = BinaryHeap::new();
let num_neighbors = 20; //layer.at(0).len();
let mut visited = HashSet::with_capacity_and_hasher(max_search * num_neighbors, FxBuildHasher::default());
let distance = elements.dist_to_element(entrypoint, goal);
pq.push(cmp::Reverse((distance, entrypoint)));
visited.insert(entrypoint);
while let Some(cmp::Reverse((d, idx))) = pq.pop() {
if res.is_full() && d > res.peek().unwrap().0 {
break;
}
res.push((d, idx));
for neighbor_idx in layer.get_neighbors(idx) {
if visited.insert(neighbor_idx) {
let distance = elements.dist_to_element(neighbor_idx, goal);
if !res.is_full() || distance < res.peek().unwrap().0 {
pq.push(cmp::Reverse((distance, neighbor_idx)));
}
}
}
}
res.into_sorted_vec().into_iter().map(|(d, idx)| (idx, d)).collect()
}