grafo 0.7.0

A GPU-accelerated rendering library for Rust
Documentation
# Grafo

[![Grafo crate](https://img.shields.io/crates/v/grafo.svg)](https://crates.io/crates/grafo)
[![Grafo documentation](https://docs.rs/grafo/badge.svg)](https://docs.rs/grafo)
[![Build and test](https://github.com/antouhou/grafo/actions/workflows/rust.yml/badge.svg?branch=main)](https://github.com/antouhou/grafo/actions)

Grafo is a GPU-accelerated rendering library for Rust. It is a one-stop solution in case 
you need a quick and simple way to render shapes, images, and text in your application. It 
supports features such as masking, clipping, and font loading and rendering.

The library is designed for flexibility and ease of use, making it suitable for a wide 
range of applications, from simple graphical interfaces to complex rendering engines.

## Features

* Shape Rendering: Create and render complex vector shapes. 
* Image Rendering: Render images with support for clipping to shapes. 
* Text Rendering: Load fonts and render text with customizable layout, alignment, and styling using the 
[glyphon]https://github.com/grovesNL/glyphon crate. 
* Stencil Operations: Advanced stencil operations for clipping and masking.

Grafo [available on crates.io](https://crates.io/crates/grafo), and
[API Documentation is available on docs.rs](https://docs.rs/grafo/).

## Getting Started

Add the following to your `Cargo.toml`:

```toml
[dependencies]
grafo = "0.1.0" 
winit = "0.27"   # For window creation and event handling
image = "0.24"   # For image processing
env_logger = "0.10" # For logging
log = "0.4"      # For logging
```

### Basic Usage

Below is a simple example demonstrating how to initialize the `Renderer`, add shapes and text, 
and render a frame using `winit`. For a more comprehensive example, refer to the 
[examples](https://github.com/antouhou/grafo/tree/main/examples) folder in the repository.

```rust
use futures::executor::block_on;
use grafo::{BorderRadii, Shape};
use grafo::{Color, Stroke};
use std::sync::Arc;
use winit::event::{Event, WindowEvent};
use winit::event_loop::EventLoop;
use winit::window::WindowBuilder;

pub fn main() {
    env_logger::init();
    let event_loop = EventLoop::new().expect("to start an event loop");
    let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());

    let window_size = window.inner_size();
    let scale_factor = window.scale_factor();
    let physical_size = (window_size.width, window_size.height);

    // Initialize the renderer
    let mut renderer = block_on(grafo::Renderer::new(
        window.clone(),
        physical_size,
        scale_factor,
    ));

    // Define a simple rectangle shape
    let rect = Shape::rect(
        [(100.0, 100.0), (300.0, 200.0)],
        Color::rgb(0, 128, 255), // Blue fill
        Stroke::new(2.0, Color::BLACK), // Black stroke with width 2.0
    );
    let rect = Shape::rect(
        [(0.0, 0.0), (200.0, 100.0)],
        Color::rgb(0, 128, 255), // Blue fill
        Stroke::new(2.0, Color::BLACK), // Black stroke with width 2.0
    );

    // Start the event loop
    event_loop.run(move |event, event_loop_window_target| match event {
        Event::WindowEvent {
            ref event,
            window_id,
        } if window_id == window.id() => match event {
            WindowEvent::CloseRequested => event_loop_window_target.exit(),
            WindowEvent::Resized(physical_size) => {
                let new_size = (physical_size.width, physical_size.height);
                renderer.resize(new_size);
                window.request_redraw();
            }
            WindowEvent::RedrawRequested => {
                match renderer.render() {
                    Ok(_) => {
                        renderer.clear_draw_queue();
                    }
                    Err(wgpu::SurfaceError::Lost) => renderer.resize(renderer.size()),
                    Err(wgpu::SurfaceError::OutOfMemory) => event_loop_window_target.exit(),
                    Err(e) => eprintln!("{:?}", e),
                }
            }
            _ => {}
        },
        _ => {}
    });
}
```

## Examples

For a detailed example showcasing advanced features like hierarchical clipping, 
image rendering, and text rendering, please refer to the 
[examples](https://github.com/antouhou/grafo/tree/main/examples) directory in the repository.

## Documentation

[Documentation is available on docs.rs](https://docs.rs/grafo/).

## Contributing

Everyone is welcome to contribute in any way or form! For further details, please read [CONTRIBUTING.md](./CONTRIBUTING.md).

## Authors
- [Anton Suprunchuk]https://github.com/antouhou - [Website]https://antouhou.com

Also, see the list of contributors who participated in this project.

## License

This project is licensed under the MIT License - see the
[LICENSE.md](./LICENSE.md) file for details