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//! # Grafo
//!
//! [](https://crates.io/crates/grafo)
//! [](https://docs.rs/grafo)
//! [](https://github.com/antouhou/grafo/actions)
//!
//! Grafo is a GPU-accelerated rendering library for Rust. It is a one-stop solution in case
//! you need a quick and simple way to render shapes (with optional texture layers) in your application. It
//! supports features such as masking, clipping, and font loading and rendering.
//!
//! The library is designed for flexibility and ease of use, making it suitable for a wide
//! range of applications, from simple graphical interfaces to complex rendering engines.
//!
//! ## Features
//!
//! * Shape Rendering: Create and render complex vector shapes.
//! * Shape Texturing: Apply up to two texture layers per shape with hierarchical clipping.
//! * Stencil Operations: Advanced stencil operations for clipping and masking.
//! * Shape Hierarchy: Attach shapes to parent nodes and choose whether each parent clips children.
//!
//! Grafo [available on crates.io](https://crates.io/crates/grafo), and
//! [API Documentation is available on docs.rs](https://docs.rs/grafo/).
//!
//! ## Getting Started
//!
//! Add the following to your `Cargo.toml`:
//!
//! ```toml
//! [dependencies]
//! grafo = "0.1.0"
//! winit = "0.27" # For window creation and event handling
//! image = "0.24" # For image processing
//! env_logger = "0.10" # For logging
//! log = "0.4" # For logging
//! ```
//!
//! ### Basic Usage
//!
//! Below is a simple example demonstrating how to initialize the `Renderer`, add shapes and text,
//! and render a frame using `winit`. For a more comprehensive example, refer to the
//! [examples](https://github.com/antouhou/grafo/tree/main/examples) folder in the repository.
//!
//! ```rust,no_run
//! use futures::executor::block_on;
//! use grafo::{BorderRadii, Shape};
//! use grafo::{Color, ShapeDrawCommandOptions, Stroke};
//! use std::sync::Arc;
//! use winit::application::ApplicationHandler;
//! use winit::event::WindowEvent;
//! use winit::event_loop::{ActiveEventLoop, EventLoop};
//! use winit::window::{Window, WindowId};
//!
//! #[derive(Default)]
//! struct App<'a> {
//! window: Option<Arc<Window>>,
//! renderer: Option<grafo::Renderer<'a>>,
//! }
//!
//! impl<'a> ApplicationHandler for App<'a> {
//! fn resumed(&mut self, event_loop: &ActiveEventLoop) {
//! let window = Arc::new(
//! event_loop
//! .create_window(Window::default_attributes())
//! .unwrap(),
//! );
//!
//! let window_size = window.inner_size();
//! let scale_factor = window.scale_factor();
//! let physical_size = (window_size.width, window_size.height);
//!
//! // Initialize the renderer
//! let mut renderer = block_on(grafo::Renderer::new(
//! window.clone(),
//! physical_size,
//! scale_factor,
//! true, // vsync
//! false, // transparent
//! 1, // msaa_samples (1 = off)
//! ));
//!
//! // Define a simple rectangle shape
//! let rect = Shape::rect(
//! [(0.0, 0.0), (200.0, 100.0)],
//! Stroke::new(2.0, Color::BLACK), // Black stroke with width 2.0
//! );
//! renderer
//! .add_shape(
//! rect,
//! None,
//! None,
//! ShapeDrawCommandOptions::new()
//! .color(Color::rgb(0, 128, 255))
//! .transform(grafo::TransformInstance::identity())
//! .clips_children(true),
//! )
//! .expect("to add shape to the renderer");
//!
//! self.window = Some(window);
//! self.renderer = Some(renderer);
//! }
//!
//! fn window_event(
//! &mut self,
//! event_loop: &ActiveEventLoop,
//! window_id: WindowId,
//! event: WindowEvent,
//! ) {
//! if let Some(ref mut renderer) = self.renderer {
//! match event {
//! WindowEvent::CloseRequested => event_loop.exit(),
//! WindowEvent::Resized(physical_size) => {
//! let new_size = (physical_size.width, physical_size.height);
//! renderer.resize(new_size);
//! if let Some(window) = &self.window {
//! window.request_redraw();
//! }
//! }
//! WindowEvent::RedrawRequested => {
//! match renderer.render() {
//! Ok(_) => {
//! renderer.clear_draw_queue();
//! }
//! Err(wgpu::SurfaceError::Lost) => renderer.resize(renderer.size()),
//! Err(wgpu::SurfaceError::OutOfMemory) => event_loop.exit(),
//! Err(e) => eprintln!("{:?}", e),
//! }
//! }
//! _ => {}
//! }
//! }
//! }
//! }
//!
//! env_logger::init();
//! let event_loop = EventLoop::new().expect("to start an event loop");
//! let mut app = App::default();
//! event_loop.run_app(&mut app).unwrap();
//! ```
//!
//! ## Examples
//!
//! For a detailed example showcasing advanced features like hierarchical clipping,
//! multi-layer texturing, please refer to the
//! [examples](https://github.com/antouhou/grafo/tree/main/examples) directory in the repository.
pub use lyon;
pub use wgpu;
pub use Color;
pub use ;
pub use GradientError;
pub use ;
pub use ;
pub use *;
pub use Stroke;
pub use ;
pub use InstanceTransform as TransformInstance;
pub use PhaseTimings;
pub use PipelineSwitchCounts;