pub use offhand::*;
pub mod event;
pub mod window;
fn load_gl(loader: impl FnMut(STR) -> *const std::ffi::c_void) {
gl::load_with(loader);
let version = unsafe { std::ffi::CStr::from_ptr(gl::GetString(gl::VERSION) as *const i8) }.to_str().fail();
PRINT!("Initialized OpenGL, {version}");
*GL::macro_uses::gl_was_initialized() = true;
if GL::unigl::IS_DEBUG {
GL::EnableDebugContext(GL::DebugLevel::All);
}
crate::GL!(gl::Disable(gl::DITHER));
}
#[derive(Debug)]
pub struct Fence {
obj: gl::types::GLsync,
}
impl Fence {
pub fn new() -> Self {
let obj = GL!(gl::FenceSync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0));
DEBUG!("Created GL Fence {obj:?}");
GL!(gl::Flush());
Self { obj }
}
pub fn Block(&self) {
while !self.BlockFor(16000000) {}
}
pub fn BlockFor(&self, nanoseconds: u64) -> bool {
(gl::TIMEOUT_EXPIRED != GL!(gl::ClientWaitSync(self.obj, 0, nanoseconds))).tap(|_| DEBUG!("Synced GL Fence {:?}", self.obj))
}
}
impl Default for Fence {
fn default() -> Self {
Self::new()
}
}
impl Drop for Fence {
fn drop(&mut self) {
DEBUG!("Deleting GL Fence {:?}", self.obj);
GL!(gl::DeleteSync(self.obj));
}
}
unsafe impl Send for Fence {}
mod offhand;
mod sdl2_impl;
use sdl2_impl as win_impl;
use crate::{GL::FrameInfo, lib::*, math::*};