struct PushConstants{
n_elements: u32,
#EXTRAPUSHCONSTANTS
}
@group(0) @binding(0)
var<storage, read> input: array<#INPUT_TYPE>;
@group(0) @binding(1)
var<storage, read_write> output: #INPUT_TYPE;
#EXTRABUFFERS
var<push_constant> pc: PushConstants;
@compute @workgroup_size(1, 1, 1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>){
// Not checking if we are outside the alloted amount of work, as only 1 invocation of this function should ever be started.
// i.e. workgroup_size(1, 1, 1), dispatcher(1, 1, 1)
var datum = input[0];
var acc = datum;
for (var i = 1u; i < pc.n_elements; i++){
datum = input[i];
#OPERATION
}
#EXTRALAST
output = acc;
}