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use gpui::{
App, Application, Context, Corner, Div, Hsla, Stateful, Window, WindowOptions, anchored,
deferred, div, prelude::*, px,
};
/// An example show use deferred to create a floating layers.
struct HelloWorld {
open: bool,
secondary_open: bool,
}
fn button(id: &'static str) -> Stateful<Div> {
div()
.id(id)
.bg(gpui::black())
.text_color(gpui::white())
.px_3()
.py_1()
}
fn popover() -> Div {
div()
.flex()
.flex_col()
.items_center()
.justify_center()
.shadow_lg()
.p_3()
.rounded_md()
.bg(gpui::white())
.text_color(gpui::black())
.border_1()
.text_sm()
.border_color(gpui::black().opacity(0.1))
}
fn line(color: Hsla) -> Div {
div().w(px(480.)).h_2().bg(color.opacity(0.25))
}
impl HelloWorld {
fn render_secondary_popover(
&mut self,
_window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
button("secondary-btn")
.mt_2()
.child("Child Popover")
.on_click(cx.listener(|this, _, _, cx| {
this.secondary_open = true;
cx.notify();
}))
.when(self.secondary_open, |this| {
this.child(
// GPUI can't support deferred here yet,
// it was inside another deferred element.
anchored()
.anchor(Corner::TopLeft)
.snap_to_window_with_margin(px(8.))
.child(
popover()
.child("This is second level Popover")
.bg(gpui::white())
.border_color(gpui::blue())
.on_mouse_down_out(cx.listener(|this, _, _, cx| {
this.secondary_open = false;
cx.notify();
})),
),
)
})
}
}
impl Render for HelloWorld {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.gap_3()
.size_full()
.bg(gpui::white())
.text_color(gpui::black())
.justify_center()
.items_center()
.child(
div()
.flex()
.flex_row()
.gap_4()
.child(
button("popover0").child("Opened Popover").child(
deferred(
anchored()
.anchor(Corner::TopLeft)
.snap_to_window_with_margin(px(8.))
.child(popover().w_96().gap_3().child(
"This is a default opened Popover, \
we can use deferred to render it \
in a floating layer.",
)),
)
.priority(0),
),
)
.child(
button("popover1")
.child("Open Popover")
.on_click(cx.listener(|this, _, _, cx| {
this.open = true;
cx.notify();
}))
.when(self.open, |this| {
this.child(
deferred(
anchored()
.anchor(Corner::TopLeft)
.snap_to_window_with_margin(px(8.))
.child(
popover()
.w_96()
.gap_3()
.child(
"This is first level Popover, \
we can use deferred to render it \
in a floating layer.\n\
Click outside to close.",
)
.when(!self.secondary_open, |this| {
this.on_mouse_down_out(cx.listener(
|this, _, _, cx| {
this.open = false;
cx.notify();
},
))
})
// Here we need render popover after the content
// to ensure it will be on top layer.
.child(
self.render_secondary_popover(window, cx),
),
),
)
.priority(1),
)
}),
),
)
.child(
"Here is an example text rendered, \
to ensure the Popover will float above this contents.",
)
.children([
line(gpui::red()),
line(gpui::yellow()),
line(gpui::blue()),
line(gpui::green()),
])
}
}
fn main() {
Application::new().run(|cx: &mut App| {
cx.open_window(WindowOptions::default(), |_, cx| {
cx.new(|_| HelloWorld {
open: false,
secondary_open: false,
})
})
.unwrap();
cx.activate(true);
});
}