gpui_rn 0.1.1

Zed's GPU-accelerated UI framework (fork for React Native GPUI)
Documentation
use crate::{
    AssetSource, DevicePixels, IsZero, RenderImage, Result, SharedString, Size,
    swap_rgba_pa_to_bgra,
};
use image::Frame;
use resvg::tiny_skia::Pixmap;
use smallvec::SmallVec;
use std::{
    hash::Hash,
    sync::{Arc, LazyLock},
};

/// When rendering SVGs, we render them at twice the size to get a higher-quality result.
pub const SMOOTH_SVG_SCALE_FACTOR: f32 = 2.;

#[derive(Clone, PartialEq, Hash, Eq)]
pub(crate) struct RenderSvgParams {
    pub(crate) path: SharedString,
    pub(crate) size: Size<DevicePixels>,
}

#[derive(Clone)]
/// A struct holding everything necessary to render SVGs.
pub struct SvgRenderer {
    asset_source: Arc<dyn AssetSource>,
    usvg_options: Arc<usvg::Options<'static>>,
}

/// The size in which to render the SVG.
pub enum SvgSize {
    /// An absolute size in device pixels.
    Size(Size<DevicePixels>),
    /// A scaling factor to apply to the size provided by the SVG.
    ScaleFactor(f32),
}

impl SvgRenderer {
    /// Creates a new SVG renderer with the provided asset source.
    pub fn new(asset_source: Arc<dyn AssetSource>) -> Self {
        static FONT_DB: LazyLock<Arc<usvg::fontdb::Database>> = LazyLock::new(|| {
            let mut db = usvg::fontdb::Database::new();
            db.load_system_fonts();
            Arc::new(db)
        });
        let default_font_resolver = usvg::FontResolver::default_font_selector();
        let font_resolver = Box::new(
            move |font: &usvg::Font, db: &mut Arc<usvg::fontdb::Database>| {
                if db.is_empty() {
                    *db = FONT_DB.clone();
                }
                default_font_resolver(font, db)
            },
        );
        let options = usvg::Options {
            font_resolver: usvg::FontResolver {
                select_font: font_resolver,
                select_fallback: usvg::FontResolver::default_fallback_selector(),
            },
            ..Default::default()
        };
        Self {
            asset_source,
            usvg_options: Arc::new(options),
        }
    }

    /// Renders the given bytes into an image buffer.
    pub fn render_single_frame(
        &self,
        bytes: &[u8],
        scale_factor: f32,
        to_brga: bool,
    ) -> Result<Arc<RenderImage>, usvg::Error> {
        self.render_pixmap(
            bytes,
            SvgSize::ScaleFactor(scale_factor * SMOOTH_SVG_SCALE_FACTOR),
        )
        .map(|pixmap| {
            let mut buffer =
                image::ImageBuffer::from_raw(pixmap.width(), pixmap.height(), pixmap.take())
                    .unwrap();

            if to_brga {
                for pixel in buffer.chunks_exact_mut(4) {
                    swap_rgba_pa_to_bgra(pixel);
                }
            }

            let mut image = RenderImage::new(SmallVec::from_const([Frame::new(buffer)]));
            image.scale_factor = SMOOTH_SVG_SCALE_FACTOR;
            Arc::new(image)
        })
    }

    pub(crate) fn render_alpha_mask(
        &self,
        params: &RenderSvgParams,
        bytes: Option<&[u8]>,
    ) -> Result<Option<(Size<DevicePixels>, Vec<u8>)>> {
        anyhow::ensure!(!params.size.is_zero(), "can't render at a zero size");

        let render_pixmap = |bytes| {
            let pixmap = self.render_pixmap(bytes, SvgSize::Size(params.size))?;

            // Convert the pixmap's pixels into an alpha mask.
            let size = Size::new(
                DevicePixels(pixmap.width() as i32),
                DevicePixels(pixmap.height() as i32),
            );
            let alpha_mask = pixmap
                .pixels()
                .iter()
                .map(|p| p.alpha())
                .collect::<Vec<_>>();

            Ok(Some((size, alpha_mask)))
        };

        if let Some(bytes) = bytes {
            render_pixmap(bytes)
        } else if let Some(bytes) = self.asset_source.load(&params.path)? {
            render_pixmap(&bytes)
        } else {
            Ok(None)
        }
    }

    fn render_pixmap(&self, bytes: &[u8], size: SvgSize) -> Result<Pixmap, usvg::Error> {
        let tree = usvg::Tree::from_data(bytes, &self.usvg_options)?;
        let svg_size = tree.size();
        let scale = match size {
            SvgSize::Size(size) => size.width.0 as f32 / svg_size.width(),
            SvgSize::ScaleFactor(scale) => scale,
        };

        // Render the SVG to a pixmap with the specified width and height.
        let mut pixmap = resvg::tiny_skia::Pixmap::new(
            (svg_size.width() * scale) as u32,
            (svg_size.height() * scale) as u32,
        )
        .ok_or(usvg::Error::InvalidSize)?;

        let transform = resvg::tiny_skia::Transform::from_scale(scale, scale);

        resvg::render(&tree, transform, &mut pixmap.as_mut());

        Ok(pixmap)
    }
}