use std::{
sync::atomic::{AtomicBool, Ordering},
thread::{ThreadId, current},
time::{Duration, Instant},
};
use anyhow::Context;
use util::ResultExt;
use windows::{
System::Threading::{
ThreadPool, ThreadPoolTimer, TimerElapsedHandler, WorkItemHandler, WorkItemPriority,
},
Win32::{
Foundation::{LPARAM, WPARAM},
System::Threading::{
GetCurrentThread, HIGH_PRIORITY_CLASS, SetPriorityClass, SetThreadPriority,
THREAD_PRIORITY_HIGHEST, THREAD_PRIORITY_TIME_CRITICAL,
},
UI::WindowsAndMessaging::PostMessageW,
},
};
use crate::{
GLOBAL_THREAD_TIMINGS, HWND, PlatformDispatcher, Priority, PriorityQueueSender,
RealtimePriority, RunnableVariant, SafeHwnd, THREAD_TIMINGS, TaskLabel, TaskTiming,
ThreadTaskTimings, WM_GPUI_TASK_DISPATCHED_ON_MAIN_THREAD, profiler,
};
pub(crate) struct WindowsDispatcher {
pub(crate) wake_posted: AtomicBool,
main_sender: PriorityQueueSender<RunnableVariant>,
main_thread_id: ThreadId,
pub(crate) platform_window_handle: SafeHwnd,
validation_number: usize,
}
impl WindowsDispatcher {
pub(crate) fn new(
main_sender: PriorityQueueSender<RunnableVariant>,
platform_window_handle: HWND,
validation_number: usize,
) -> Self {
let main_thread_id = current().id();
let platform_window_handle = platform_window_handle.into();
WindowsDispatcher {
main_sender,
main_thread_id,
platform_window_handle,
validation_number,
wake_posted: AtomicBool::new(false),
}
}
fn dispatch_on_threadpool(&self, priority: WorkItemPriority, runnable: RunnableVariant) {
let handler = {
let mut task_wrapper = Some(runnable);
WorkItemHandler::new(move |_| {
Self::execute_runnable(task_wrapper.take().unwrap());
Ok(())
})
};
ThreadPool::RunWithPriorityAsync(&handler, priority).log_err();
}
fn dispatch_on_threadpool_after(&self, runnable: RunnableVariant, duration: Duration) {
let handler = {
let mut task_wrapper = Some(runnable);
TimerElapsedHandler::new(move |_| {
Self::execute_runnable(task_wrapper.take().unwrap());
Ok(())
})
};
ThreadPoolTimer::CreateTimer(&handler, duration.into()).log_err();
}
#[inline(always)]
pub(crate) fn execute_runnable(runnable: RunnableVariant) {
let start = Instant::now();
let mut timing = match runnable {
RunnableVariant::Meta(runnable) => {
let location = runnable.metadata().location;
let timing = TaskTiming {
location,
start,
end: None,
};
profiler::add_task_timing(timing);
runnable.run();
timing
}
RunnableVariant::Compat(runnable) => {
let timing = TaskTiming {
location: core::panic::Location::caller(),
start,
end: None,
};
profiler::add_task_timing(timing);
runnable.run();
timing
}
};
let end = Instant::now();
timing.end = Some(end);
profiler::add_task_timing(timing);
}
}
impl PlatformDispatcher for WindowsDispatcher {
fn get_all_timings(&self) -> Vec<ThreadTaskTimings> {
let global_thread_timings = GLOBAL_THREAD_TIMINGS.lock();
ThreadTaskTimings::convert(&global_thread_timings)
}
fn get_current_thread_timings(&self) -> Vec<crate::TaskTiming> {
THREAD_TIMINGS.with(|timings| {
let timings = timings.lock();
let timings = &timings.timings;
let mut vec = Vec::with_capacity(timings.len());
let (s1, s2) = timings.as_slices();
vec.extend_from_slice(s1);
vec.extend_from_slice(s2);
vec
})
}
fn is_main_thread(&self) -> bool {
current().id() == self.main_thread_id
}
fn dispatch(&self, runnable: RunnableVariant, label: Option<TaskLabel>, priority: Priority) {
let priority = match priority {
Priority::Realtime(_) => unreachable!(),
Priority::High => WorkItemPriority::High,
Priority::Medium => WorkItemPriority::Normal,
Priority::Low => WorkItemPriority::Low,
};
self.dispatch_on_threadpool(priority, runnable);
if let Some(label) = label {
log::debug!("TaskLabel: {label:?}");
}
}
fn dispatch_on_main_thread(&self, runnable: RunnableVariant, priority: Priority) {
match self.main_sender.send(priority, runnable) {
Ok(_) => {
if !self.wake_posted.swap(true, Ordering::AcqRel) {
unsafe {
PostMessageW(
Some(self.platform_window_handle.as_raw()),
WM_GPUI_TASK_DISPATCHED_ON_MAIN_THREAD,
WPARAM(self.validation_number),
LPARAM(0),
)
.log_err();
}
}
}
Err(runnable) => {
std::mem::forget(runnable);
}
}
}
fn dispatch_after(&self, duration: Duration, runnable: RunnableVariant) {
self.dispatch_on_threadpool_after(runnable, duration);
}
fn spawn_realtime(&self, priority: RealtimePriority, f: Box<dyn FnOnce() + Send>) {
std::thread::spawn(move || {
let thread_handle = unsafe { GetCurrentThread() };
let thread_priority = match priority {
RealtimePriority::Audio => THREAD_PRIORITY_TIME_CRITICAL,
RealtimePriority::Other => THREAD_PRIORITY_HIGHEST,
};
unsafe { SetPriorityClass(thread_handle, HIGH_PRIORITY_CLASS) }
.context("thread priority class")
.log_err();
unsafe { SetThreadPriority(thread_handle, thread_priority) }
.context("thread priority")
.log_err();
f();
});
}
}