use crate::{
geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
},
platform::{
self,
mac::{platform::NSViewLayerContentsRedrawDuringViewResize, renderer::Renderer},
Event, FontSystem, WindowBounds,
},
Scene,
};
use cocoa::{
appkit::{NSScreen, NSSquareStatusItemLength, NSStatusBar, NSStatusItem, NSView, NSWindow},
base::{id, nil, YES},
foundation::{NSPoint, NSRect, NSSize},
};
use ctor::ctor;
use foreign_types::ForeignTypeRef;
use objc::{
class,
declare::ClassDecl,
msg_send,
rc::StrongPtr,
runtime::{Class, Object, Protocol, Sel},
sel, sel_impl,
};
use std::{
cell::RefCell,
ffi::c_void,
ptr,
rc::{Rc, Weak},
sync::Arc,
};
use super::screen::Screen;
static mut VIEW_CLASS: *const Class = ptr::null();
const STATE_IVAR: &str = "state";
#[ctor]
unsafe fn build_classes() {
VIEW_CLASS = {
let mut decl = ClassDecl::new("GPUIStatusItemView", class!(NSView)).unwrap();
decl.add_ivar::<*mut c_void>(STATE_IVAR);
decl.add_method(sel!(dealloc), dealloc_view as extern "C" fn(&Object, Sel));
decl.add_method(
sel!(mouseDown:),
handle_view_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(mouseUp:),
handle_view_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(rightMouseDown:),
handle_view_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(rightMouseUp:),
handle_view_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(otherMouseDown:),
handle_view_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(otherMouseUp:),
handle_view_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(mouseMoved:),
handle_view_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(mouseDragged:),
handle_view_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(scrollWheel:),
handle_view_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(flagsChanged:),
handle_view_event as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(makeBackingLayer),
make_backing_layer as extern "C" fn(&Object, Sel) -> id,
);
decl.add_method(
sel!(viewDidChangeEffectiveAppearance),
view_did_change_effective_appearance as extern "C" fn(&Object, Sel),
);
decl.add_protocol(Protocol::get("CALayerDelegate").unwrap());
decl.add_method(
sel!(displayLayer:),
display_layer as extern "C" fn(&Object, Sel, id),
);
decl.register()
};
}
pub struct StatusItem(Rc<RefCell<StatusItemState>>);
struct StatusItemState {
native_item: StrongPtr,
native_view: StrongPtr,
renderer: Renderer,
scene: Option<Scene>,
event_callback: Option<Box<dyn FnMut(Event) -> bool>>,
appearance_changed_callback: Option<Box<dyn FnMut()>>,
}
impl StatusItem {
pub fn add(fonts: Arc<dyn FontSystem>) -> Self {
unsafe {
let renderer = Renderer::new(false, fonts);
let status_bar = NSStatusBar::systemStatusBar(nil);
let native_item =
StrongPtr::retain(status_bar.statusItemWithLength_(NSSquareStatusItemLength));
let button = native_item.button();
let _: () = msg_send![button, setHidden: YES];
let native_view = msg_send![VIEW_CLASS, alloc];
let state = Rc::new(RefCell::new(StatusItemState {
native_item,
native_view: StrongPtr::new(native_view),
renderer,
scene: None,
event_callback: None,
appearance_changed_callback: None,
}));
let parent_view = button.superview().superview();
NSView::initWithFrame_(
native_view,
NSRect::new(NSPoint::new(0., 0.), NSView::frame(parent_view).size),
);
(*native_view).set_ivar(
STATE_IVAR,
Weak::into_raw(Rc::downgrade(&state)) as *const c_void,
);
native_view.setWantsBestResolutionOpenGLSurface_(YES);
native_view.setWantsLayer(YES);
let _: () = msg_send![
native_view,
setLayerContentsRedrawPolicy: NSViewLayerContentsRedrawDuringViewResize
];
parent_view.addSubview_(native_view);
{
let state = state.borrow();
let layer = state.renderer.layer();
let scale_factor = state.scale_factor();
let size = state.content_size() * scale_factor;
layer.set_contents_scale(scale_factor.into());
layer.set_drawable_size(metal::CGSize::new(size.x().into(), size.y().into()));
}
Self(state)
}
}
}
impl platform::Window for StatusItem {
fn bounds(&self) -> WindowBounds {
self.0.borrow().bounds()
}
fn content_size(&self) -> Vector2F {
self.0.borrow().content_size()
}
fn scale_factor(&self) -> f32 {
self.0.borrow().scale_factor()
}
fn appearance(&self) -> platform::Appearance {
unsafe {
let appearance: id =
msg_send![self.0.borrow().native_item.button(), effectiveAppearance];
platform::Appearance::from_native(appearance)
}
}
fn screen(&self) -> Rc<dyn platform::Screen> {
unsafe {
Rc::new(Screen {
native_screen: self.0.borrow().native_window().screen(),
})
}
}
fn mouse_position(&self) -> Vector2F {
unimplemented!()
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn set_input_handler(&mut self, _: Box<dyn platform::InputHandler>) {}
fn prompt(
&self,
_: crate::platform::PromptLevel,
_: &str,
_: &[&str],
) -> postage::oneshot::Receiver<usize> {
unimplemented!()
}
fn activate(&self) {
unimplemented!()
}
fn set_title(&mut self, _: &str) {
unimplemented!()
}
fn set_edited(&mut self, _: bool) {
unimplemented!()
}
fn show_character_palette(&self) {
unimplemented!()
}
fn minimize(&self) {
unimplemented!()
}
fn zoom(&self) {
unimplemented!()
}
fn present_scene(&mut self, scene: Scene) {
self.0.borrow_mut().scene = Some(scene);
unsafe {
let _: () = msg_send![*self.0.borrow().native_view, setNeedsDisplay: YES];
}
}
fn toggle_fullscreen(&self) {
unimplemented!()
}
fn on_event(&mut self, callback: Box<dyn FnMut(platform::Event) -> bool>) {
self.0.borrow_mut().event_callback = Some(callback);
}
fn on_active_status_change(&mut self, _: Box<dyn FnMut(bool)>) {}
fn on_resize(&mut self, _: Box<dyn FnMut()>) {}
fn on_fullscreen(&mut self, _: Box<dyn FnMut(bool)>) {}
fn on_moved(&mut self, _: Box<dyn FnMut()>) {}
fn on_should_close(&mut self, _: Box<dyn FnMut() -> bool>) {}
fn on_close(&mut self, _: Box<dyn FnOnce()>) {}
fn on_appearance_changed(&mut self, callback: Box<dyn FnMut()>) {
self.0.borrow_mut().appearance_changed_callback = Some(callback);
}
fn is_topmost_for_position(&self, _: Vector2F) -> bool {
true
}
}
impl StatusItemState {
fn bounds(&self) -> WindowBounds {
unsafe {
let window: id = self.native_window();
let screen_frame = window.screen().visibleFrame();
let window_frame = NSWindow::frame(window);
let origin = vec2f(
window_frame.origin.x as f32,
(window_frame.origin.y - screen_frame.size.height - window_frame.size.height)
as f32,
);
let size = vec2f(
window_frame.size.width as f32,
window_frame.size.height as f32,
);
WindowBounds::Fixed(RectF::new(origin, size))
}
}
fn content_size(&self) -> Vector2F {
unsafe {
let NSSize { width, height, .. } =
NSView::frame(self.native_item.button().superview().superview()).size;
vec2f(width as f32, height as f32)
}
}
fn scale_factor(&self) -> f32 {
unsafe {
let window: id = msg_send![self.native_item.button(), window];
NSScreen::backingScaleFactor(window.screen()) as f32
}
}
pub fn native_window(&self) -> id {
unsafe { msg_send![self.native_item.button(), window] }
}
}
extern "C" fn dealloc_view(this: &Object, _: Sel) {
unsafe {
drop_state(this);
let _: () = msg_send![super(this, class!(NSView)), dealloc];
}
}
extern "C" fn handle_view_event(this: &Object, _: Sel, native_event: id) {
unsafe {
if let Some(state) = get_state(this).upgrade() {
let mut state_borrow = state.as_ref().borrow_mut();
if let Some(event) =
Event::from_native(native_event, Some(state_borrow.content_size().y()))
{
if let Some(mut callback) = state_borrow.event_callback.take() {
drop(state_borrow);
callback(event);
state.borrow_mut().event_callback = Some(callback);
}
}
}
}
}
extern "C" fn make_backing_layer(this: &Object, _: Sel) -> id {
if let Some(state) = unsafe { get_state(this).upgrade() } {
let state = state.borrow();
state.renderer.layer().as_ptr() as id
} else {
nil
}
}
extern "C" fn display_layer(this: &Object, _: Sel, _: id) {
unsafe {
if let Some(state) = get_state(this).upgrade() {
let mut state = state.borrow_mut();
if let Some(scene) = state.scene.take() {
state.renderer.render(&scene);
}
}
}
}
extern "C" fn view_did_change_effective_appearance(this: &Object, _: Sel) {
unsafe {
if let Some(state) = get_state(this).upgrade() {
let mut state_borrow = state.as_ref().borrow_mut();
if let Some(mut callback) = state_borrow.appearance_changed_callback.take() {
drop(state_borrow);
callback();
state.borrow_mut().appearance_changed_callback = Some(callback);
}
}
}
}
unsafe fn get_state(object: &Object) -> Weak<RefCell<StatusItemState>> {
let raw: *mut c_void = *object.get_ivar(STATE_IVAR);
let weak1 = Weak::from_raw(raw as *mut RefCell<StatusItemState>);
let weak2 = weak1.clone();
let _ = Weak::into_raw(weak1);
weak2
}
unsafe fn drop_state(object: &Object) {
let raw: *const c_void = *object.get_ivar(STATE_IVAR);
Weak::from_raw(raw as *const RefCell<StatusItemState>);
}