use super::{BladeContext, BladeRenderer, BladeSurfaceConfig};
use blade_graphics as gpu;
use std::{ffi::c_void, ptr::NonNull};
#[derive(Clone)]
pub struct Context {
inner: BladeContext,
}
impl Default for Context {
fn default() -> Self {
Self {
inner: BladeContext::new().unwrap(),
}
}
}
pub type Renderer = BladeRenderer;
pub unsafe fn new_renderer(
context: Context,
_native_window: *mut c_void,
native_view: *mut c_void,
bounds: crate::Size<f32>,
transparent: bool,
) -> Renderer {
use raw_window_handle as rwh;
struct RawWindow {
view: *mut c_void,
}
impl rwh::HasWindowHandle for RawWindow {
fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
let view = NonNull::new(self.view).unwrap();
let handle = rwh::AppKitWindowHandle::new(view);
Ok(unsafe { rwh::WindowHandle::borrow_raw(handle.into()) })
}
}
impl rwh::HasDisplayHandle for RawWindow {
fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
let handle = rwh::AppKitDisplayHandle::new();
Ok(unsafe { rwh::DisplayHandle::borrow_raw(handle.into()) })
}
}
BladeRenderer::new(
&context.inner,
&RawWindow {
view: native_view as *mut _,
},
BladeSurfaceConfig {
size: gpu::Extent {
width: bounds.width as u32,
height: bounds.height as u32,
depth: 1,
},
transparent,
},
)
.unwrap()
}